Is there a way to adjust glosiness of diffuse map only?

ToyenToyen Posts: 1,888

Hey there everyone I hope you are having a wonderful day!

So, I have been trying to create leather material but I wonder, lets say I have leather that has stitching on it.

The leather uses only bump map while the stitching maps are plugged into diffuse and displacement.

Now, when I adjust the glossiness to make the leather glossy, the thread gets glossy as well since the maps are of course in the same material group.

Is there a way to keep the leather glossy but reduce the glossiness of the thread?

Comments

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Create a specular map -- this gets multiplied by the specular strength, white areas = full strength, black = zero strength.

  • ToyenToyen Posts: 1,888
    edited December 1969

    Oh thanks a lot! Looks much better now! : ))

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