UltraScenery - new territory [Commercial]

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  • lou_harperlou_harper Posts: 1,163

    DoctorJellybean said:

    Just an educated guess, but I would imagine that the JSON file would need to be edited. More info on that here (there are 9 pages).

    That's just not happening. I'll edit anything that can be edited in Photoshop. 

  • ArtiniArtini Posts: 9,474

    I am also hesitated to edit these JSON files, so I experiment with what I got and custom heightmaps.

    My further experiments, I post in my thread:

    https://www.daz3d.com/forums/discussion/612576/artini-s-experiments#latest

     

  • davesodaveso Posts: 7,033

    So the new UltraScenery - Landscape Features Volume 4 is basically all the same path other than the materials change? They all seem to curve going up a slight grade. Can they made to go in different routes, straight, around trees, whatever? Yes, different ecologies can be applied but the road path remains the same. 

  • barbultbarbult Posts: 24,259
    edited February 2023

    Bullwarg makes good his escape.

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    Post edited by barbult on
  • ArtiniArtini Posts: 9,474

    daveso said:

    So the new UltraScenery - Landscape Features Volume 4 is basically all the same path other than the materials change? They all seem to curve going up a slight grade. Can they made to go in different routes, straight, around trees, whatever? Yes, different ecologies can be applied but the road path remains the same. 

    Would be nice to have a real Road Designer in which you could design your own path,

    possibly with splines and apply different materials and features.

    There are some road designers available for Unity,

    but I have no idea, how to insert such roads into UltraScenery, yet.

  • ArtiniArtini Posts: 9,474

    Nice scene, @barbult

     

  • Artini said:

    daveso said:

    So the new UltraScenery - Landscape Features Volume 4 is basically all the same path other than the materials change? They all seem to curve going up a slight grade. Can they made to go in different routes, straight, around trees, whatever? Yes, different ecologies can be applied but the road path remains the same. 

    Would be nice to have a real Road Designer in which you could design your own path,

    possibly with splines and apply different materials and features.

    There are some road designers available for Unity,

    but I have no idea, how to insert such roads into UltraScenery, yet.

    Sounds like an idea for @totte

  • lou_harperlou_harper Posts: 1,163

    One more vote for a variety of roads. :)

  • I had a bit of time to tinker, and shop in march madness and managed to get my hands on this train which ive been wanting to try out with ultrascenery and my desert plants, ( still in the works)

    This is the result, I ended up kit bashing some pilings to rase the track above the ground from the end of the tracks set ( with some fairly heavy geometry editing and then instancing) I actually think it gives the imave a bit more oomph than it would have had were the tracks flush with the ground. Also had a play with volumetrics too. Bit of post work to add some texture to the steam on the ground and some dust and mist.

    Just thought id share.

  • lou_harperlou_harper Posts: 1,163

    Very nice!

  • davesodaveso Posts: 7,033

    Martinjfrost said:

    I had a bit of time to tinker, and shop in march madness and managed to get my hands on this train which ive been wanting to try out with ultrascenery and my desert plants, ( still in the works)

    This is the result, I ended up kit bashing some pilings to rase the track above the ground from the end of the tracks set ( with some fairly heavy geometry editing and then instancing) I actually think it gives the imave a bit more oomph than it would have had were the tracks flush with the ground. Also had a play with volumetrics too. Bit of post work to add some texture to the steam on the ground and some dust and mist.

    Just thought id share.

    that is really great. I have a lot of work to do :) 

  • barbultbarbult Posts: 24,259

    I'm looking forward to your desert ecologies. They offer something we don't have yet.

  • ArtiniArtini Posts: 9,474

    Another UltraScenery creation with a custom heightmap.

  • Martinjfrost said:

    I had a bit of time to tinker, and shop in march madness and managed to get my hands on this train which ive been wanting to try out with ultrascenery and my desert plants, ( still in the works)

    This is the result, I ended up kit bashing some pilings to rase the track above the ground from the end of the tracks set ( with some fairly heavy geometry editing and then instancing) I actually think it gives the imave a bit more oomph than it would have had were the tracks flush with the ground. Also had a play with volumetrics too. Bit of post work to add some texture to the steam on the ground and some dust and mist.

    Just thought id share.

    Truly beautiful. Can't wait to play with it. 

  • barbultbarbult Posts: 24,259
    edited March 2023

    Don't you hate it when your horse throws you in the dirt, jumps the fence and runs off?

     

    USC Horse 3 with Western Saddle Tail StickyChains Jumping_004_Camera (2).jpg
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    Post edited by barbult on
  • barbultbarbult Posts: 24,259

    Artini said:

    Another UltraScenery creation with a custom heightmap.

    I'm really liking your images Artini. It seems like you've risen to a whole new level in skill and complexity. Good stuff!

  • Llola LaneLlola Lane Posts: 9,357

    Not sure why... but I've not been getting posting notices... WOW... I have missed a LOT... Thank you all for your inspirations.  :)  Stay well... hugzzzzzzzz

  • barbultbarbult Posts: 24,259
    edited March 2023

    Something bad happened here. This road is SERIOUSLY CLOSED!
    I bought those road barriers recently so I had to try them out.

    USC Road Closed SOx2_Camera.jpg
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    Post edited by barbult on
  • ArtiniArtini Posts: 9,474

    Thanks a lot, @barbult

    I enjoy watching your images very much.

     

  • Oso3DOso3D Posts: 15,015

    I did autumnal woodland, hid leaves, and put a snow geoshell on the land with a modified road mask (basically blurred it and brought it in a bit). Mountainscape backdrop.

    Mostly raw render, then FotoSketcher version.

     

  • Llola LaneLlola Lane Posts: 9,357

    WONDERFUL Oso3D... I love the snow ;)  Not gotten the roads... yet!

  • davesodaveso Posts: 7,033

    Oso3D said:

    I did autumnal woodland, hid leaves, and put a snow geoshell on the land with a modified road mask (basically blurred it and brought it in a bit). Mountainscape backdrop.

    Mostly raw render, then FotoSketcher version.

     

    wow. is it possible to do hoof prints with a mask or something? you're techniques/experise way beyond mine, that's for sure.

     

  • ArtiniArtini Posts: 9,474

    Another experiment with custom heightmap in UltraScenery.

  • Norman_RNorman_R Posts: 95
    edited March 2023

    britain-botanica--bundle + landscape-features-volume-4

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    Post edited by Norman_R on
  • Norman_RNorman_R Posts: 95
    edited March 2023

     

     

    Post edited by Norman_R on
  • algovincianalgovincian Posts: 2,619

    Norman_R said:

    britain-botanica--bundle + landscape-features-volume-4

    Great sense of depth created in these, @Norman_R

    - Greg

  • Norman_RNorman_R Posts: 95

    algovincian said:

    Norman_R said:

    britain-botanica--bundle + landscape-features-volume-4

     

    Great sense of depth created in these, @Norman_R

    - Greg

    Thanks smiley 

  • Norman_R said:

    britain-botanica--bundle + landscape-features-volume-4

    [...]

    Well done! Great lighting and a the fog really works here!

  • markusmaternmarkusmatern Posts: 559
    edited March 2023

    Just playing around with the latest UltraScenery assets:

    UltraScenery - Landscape Features Volume 4, Pacific Northwest Botanica - Bundle

    Background is Iron Ridge Horse Pasture

    Lighting from Poly Haven Sunflowers

    Post edited by markusmatern on
  • markusmatern said:

    Just playing around with the latest UltraScenery assets:

    UltraScenery - Landscape Features Volume 4, Pacific Northwest Botanica - Bundle

    Background is Iron Ridge Horse Pasture

    Lighting from Poly Haven Sunflowers

    Well done!

This discussion has been closed.