How to Import 3d house model from third party
facticalguruji
Posts: 0
Brother I am using daz studio, central and DIM I want the simplest and best way to import third party house or interior model in daz studio including texture, material
https://www.cgtrader.com/free-3d-models/interior/bedroom/3dnikmodels-bedroom-11
I want to import this in daz studio without any additional software
I want to import other house model too so please tell me proper way how to judge a file that support daz studio too
Comments
I haven't had much luck importing FBX unless you have 3DXchange from Reallusion. Obj should work.
FBX should work for static objects - I've used it to bring models in from modo (because it was preserving edge weights, though the modo I am using now seems to have broken that or there's a setting I'm missing there).
If obj and/or fbx is not working properly when you import it into Daz then open the OBJ in a 3rd party design/drafting program and then resave it as new OBJ file. Then try importing that new one into Daz.
Messed up FBX OBJ files are usually from them being created orignally in 3d studio/max.
If it's just one single obj and you don't like that, then go back to 3rd party program and save as fbx and import that. Once in and if there is multiple objects it is best to then group them all.
You will probably need to rescale once you bring it in and group it. If the model is invisible (you can see the bounding box but not the object) try applying uber shader to all the surfaces and then pick something like plastic or metal and apply to all surface and see if it is now visible.
Once the model is now in and visible it's all probably blah white or whatever default shader you applied, you would be best to through all the surfaces and apply appropriate shaders to each, wood for things that are wood, cloth, metal, glass etc.
Then if it had textures you want to use instead of the ones from the shaders you applied you'll need to reapply them to each surface.
Hope that helps!
Down laod the file in obj format and unzip it somewhere.
Go to File >Import and select the file (I'm going to use the OBJ format).
You'll have to pick a scale (I'm going to try 10000%).
After that you should see the room in your viewport. It will be completely grey, so the next step is to assign the maps.
Find the Surfaces tab and select the model in the Scene. You should see Bedroom11 and underneath a series of materials that corespond to maps. Start with the Base color and find the corresponding texture map for each material. The modeler has helpfully namesd them the same by the looks of things.
After that its a case of rendering and fiddleing with the material values to get the look your after.
Hope that helps
when in doubt import it into Blender first then export a wavefront obj.
there are also many other free programs you can use but Blender is probably the best for preserving everything as is.
this is another very comprehensive converter and viewer
http://acgessler.github.io/open3mod/