Translucent Fabric Shaders

This product https://www.daz3d.com/translucent-fabric-shader seems to be interesting although the improvements on the before/after promos look very subtle.

Anybody already bought/used them? And do the show significant improvements with smaller sized renders?

Comments

  • memcneil70memcneil70 Posts: 4,313

    I am curious as well. I had silk blouses I wore in the 1990s that varied in translucency that I loved. Right now I have this wishlisted.

  • AnimAnim Posts: 241

    Why not just increase translucency in the surfaces?

  • Peter WadePeter Wade Posts: 1,641

    I'm thinking about this s well. It's not clear from the description whether this is settings for the Uber Iray shader or a new Iray shader that applies different optical properties to the surface. If it is a new shader then it might do things that you can't do by adjusting translucency or other settings.

    The differences are subtle but nice, I think they would look good in closeups.

  • NylonGirlNylonGirl Posts: 1,936

    Anim said:

    Why not just increase translucency in the surfaces?

    I think their selling point is that it's not just making things more transparent, but making them look like real fabric that is kind of see-through. Apparently, changing translucency just makes the cloth a bit closer to invisible, which isn't the same. I could see some difference in the before and after pictures that were enough for me to add this to my wishlist too. 

  • iwaveiwave Posts: 46

    Rod Wise Driggo said:

    This product https://www.daz3d.com/translucent-fabric-shader seems to be interesting although the improvements on the before/after promos look very subtle.

    Anybody already bought/used them? And do the show significant improvements with smaller sized renders?

     

    Hi, 
    The rendering result of this shader depends on the shape of the clothing (such as the folds) and the angle of the camera, and has nothing to do with volume, distance, and rendering size. As long as the item is not completely flat, we can see different transparency and colors on its surface. 

  • iwaveiwave Posts: 46

    Peter Wade said:

    I'm thinking about this s well. It's not clear from the description whether this is settings for the Uber Iray shader or a new Iray shader that applies different optical properties to the surface. If it is a new shader then it might do things that you can't do by adjusting translucency or other settings.

    The differences are subtle but nice, I think they would look good in closeups.

     Yes, this is a new custom shader. It has some brand new parameters, while retaining some of the Iray Uber Shader parameters. 

  • iwaveiwave Posts: 46
    edited January 2021

    The two red circles in the following picture clearly show the difference brought by the new shader. In the red circle on the right, we can clearly see the folds of the veil. In the red circle on the left, we can hardly see these folds. This is the lack of details that I mentioned in the product introduction. 

    popup_11-1-1.jpg
    1000 x 1300 - 590K
    Post edited by Chohole on
  • SevrinSevrin Posts: 6,310
    edited January 2021

    It's an improvement, for sure.  But I don't think those are "circles". cheeky

    Post edited by Sevrin on
  • Worlds_EdgeWorlds_Edge Posts: 2,152

    LOL @Sevrin

    Yes, I see a big difference.  Nice product.

  • iwave said:

    The two red circles in the following picture clearly show the difference brought by the new shader. In the red circle on the right, we can clearly see the folds of the veil. In the red circle on the left, we can hardly see these folds. This is the lack of details that I mentioned in the product introduction. 

    You might want to add this "LOOK HERE" pic to the promos on the store page - some people could easily miss this while only looking at the general translucency of it.

  • iwaveiwave Posts: 46

    Sevrin said:

    It's an improvement, for sure.  But I don't think those are "circles". cheeky

    cheeky 

  • iwaveiwave Posts: 46

    Silent Winter said:

    You might want to add this "LOOK HERE" pic to the promos on the store page - some people could easily miss this while only looking at the general translucency of it.

    Thanks for the suggestion. I have realized this issue after I submitted the product. But it seems that I could no longer edit the promos pictures.  

  • iwave said:

    Silent Winter said:

    You might want to add this "LOOK HERE" pic to the promos on the store page - some people could easily miss this while only looking at the general translucency of it.

    Thanks for the suggestion. I have realized this issue after I submitted the product. But it seems that I could no longer edit the promos pictures.  

    You could try submitting a PA request to Daz (use the 'Contact Us' link and click 'Published Artist Help')

  • iwaveiwave Posts: 46

    Silent Winter said:

    iwave said:

    Silent Winter said:

    You might want to add this "LOOK HERE" pic to the promos on the store page - some people could easily miss this while only looking at the general translucency of it.

    Thanks for the suggestion. I have realized this issue after I submitted the product. But it seems that I could no longer edit the promos pictures.  

    You could try submitting a PA request to Daz (use the 'Contact Us' link and click 'Published Artist Help')

    Okay, thank you very much :-)

  • memcneil70memcneil70 Posts: 4,313

    I went ahead and bought the shaders yesterday and downloaded them late last night. I am looking forward trying them out. 

  • Feel free to post some renders if you like. Have the product wishlisted for the moment.

  • blazblaz Posts: 261

    Hey, @iwave

    I really like the shader. The inclusion of the Fine detail normal map was a VERY pleasant surprise. You should mention that in your product description.

    Now, a couple of questions.

    1. Does "normal" uber translucency not work with this shader? The settings are there but they don't seem to have any effect. In the attached image is a simple plane with uber shader and translucency enabled. The spotlight is behind the plane. I can't get this effect with your shader.

    2. Is there a reason why "Fiber Layer Weight" and "Base color" do not have tilling? Would this be possible to add with shader mixer/builder? I never played with this before.

     

    Translucency.jpg
    1280 x 1024 - 69K
  • iwaveiwave Posts: 46

    blaz said:

    Hey, @iwave

    I really like the shader. The inclusion of the Fine detail normal map was a VERY pleasant surprise. You should mention that in your product description.

    Now, a couple of questions.

    1. Does "normal" uber translucency not work with this shader? The settings are there but they don't seem to have any effect. In the attached image is a simple plane with uber shader and translucency enabled. The spotlight is behind the plane. I can't get this effect with your shader.

    2. Is there a reason why "Fiber Layer Weight" and "Base color" do not have tilling? Would this be possible to add with shader mixer/builder? I never played with this before.

    Hi, I'm very glad you like this shader :-)

    I did not change the original uber translucency when making this shader. So I guess it should work. But I will do some tests on this parameter, and then reply to you.

    Actually, Fiber Layer Weight and Base Color have tillings. However, considering that too many different tillings will cause confusion to users, and their functions can be replaced by textures (please see Translucent Fabric Example 09). I hide them and do not recommend users to use them. You can use 'Show Hidden Properties' to see these tillings and change their values to see how they affect the rendering results. 

  • blazblaz Posts: 261

    iwave said:

    blaz said:

    Hey, @iwave

    ....
    ...

    Thank you for the reply. I managed to get it to work with the hidden settings. I had to set translucency to Scatter & Transmit. And it needs some Fiber Layer Weight to work.

    Now I like it even more :)

  • iwaveiwave Posts: 46

    blaz said:

    iwave said:

    blaz said:

    Hey, @iwave

    ....
    ...

    Thank you for the reply. I managed to get it to work with the hidden settings. I had to set translucency to Scatter & Transmit. And it needs some Fiber Layer Weight to work.

    Now I like it even more :)

    I am confused about translucency not working properly. Thanks for your feedback, after changing the "Basic Color Effect" to "Scatter and Transmission", "Translucency" worked. I am sure that other users will get help from the experience you shareyes

  • MinktKXMinktKX Posts: 6

    I tried it with the curtains of Woodman House: The Bedroom.
    I think it's a great Shader.

    Woodman House The Bedroom x.png
    1000 x 625 - 901K
  • SorelSorel Posts: 1,407

    MinktKX said:

    I tried it with the curtains of Woodman House: The Bedroom.
    I think it's a great Shader.

    These actually look like photographs lol  

  • chris-2599934chris-2599934 Posts: 1,839

    I created a veil by taking a plane primitive 1.5 metres square with 100 subdivisions, applying the shader, using a couple of simple image maps, and then dforcing it over the head of a suitable lady:

    Also on show in my gallery.

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