why the parenting of clothing?

WendyLuvsCatzWendyLuvsCatz Posts: 38,220

a lot of G2F and G2M clothes loads parented
I HAVE to unparent it for both FBX export to iClone or saving a duf scene for Carrara or I get rigging issues
am wondering why this is a default and what advantage is in it?

Comments

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    I also do not understand it. Maybe a "cleaner" scene tab with less items? I don´t know. But I also do not like this behaviour. It happens with some hair styles too, and I guess it is done by the vendor who decides to load it as parented.
    First thing I always do, after loading such items, is to unparent them.

  • DogzDogz Posts: 898
    edited September 2014

    Yeah its bit annoying when you just loaded up a garment and first thing you want to do is select it to change mat or tweak its morphs. And you find you self drilling down the heirachy, but yes, i guess it less cluttered. I'm not actually sure if I'm guilty of this sin or not. I think when you save out a Prop/figure asset the parenting data is a default setting that you have to manually uncheck if you dont want it..

    You know what annoys me more though? Pose presets that re-position the character back to 0 X,Y,Z translate and or re-scales them back to 100%, arrrggghhh... no! why? ! :D Again, that's save defaults in action.

    Post edited by Dogz on
  • GuyBcapsGuyBcaps Posts: 34
    edited December 1969

    Dogz said:
    You know what annoys me more though? Pose presets that re-position the character back to 0 X,Y,Z translate and or re-scales them back to 100%, arrrggghhh... no! why? ! :D Again, that's save defaults in action.

    Oh yeah. These are the worst. Heck, the Poses that came with the base V6 model do this. WTF?!

    Resetting facial expressions. Also obnoxious! I know some poses have built in expressions. But can't you include them as a separate head pose file?

  • DogzDogz Posts: 898
    edited September 2014

    Ah crap - now that one I AM guilty of, But It was my first pose set ever and and....(Insert lame excuse)
    No, seriously you are quite right, the expressions should be saved out separately.

    Post edited by Dogz on
  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited December 1969

    Having the clothes parented to the figure is necessary for wearables and hierarchical pose/materials presets to work.

  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    Having the clothes parented to the figure is necessary for wearables and hierarchical pose/materials presets to work.

    Yup. This.

    But on the poses thing, remember - you can use Ctrl+click on a pose and uncheck the translations to keep from resetting its position!

  • DogzDogz Posts: 898
    edited December 1969

    Having the clothes parented to the figure is necessary for wearables and hierarchical pose/materials presets to work.

    Yup. This.

    But on the poses thing, remember - you can use Ctrl+click on a pose and uncheck the translations to keep from resetting its position!

    Woah, never knew about that little gem, thank from here to eternity sickle :) !

  • FistyFisty Posts: 3,416
    edited December 1969

    Parented clothes drive me absolutely nuts.. I never do it, but was forced to by QA at one point. >.<</p>

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    I don't even know what heirarchial pose/material presets are, but I never parent my conforming clothes to my Genesis figures, and the clothes follow the figures' poses just fine.

  • DogzDogz Posts: 898
    edited October 2014

    Cant say I've noticed what difference it makes either, but if Richard (backed by Sickle) say so, I ain't gonna argue. :P.
    Probably I've never needed to do what ever the fudge it is that needs it.

    Post edited by Dogz on
  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    In my case, wearables presets. Any time I do an outfit I usually offer it with a preset that loads the entire outfit, and proper setup for those requires things to be parented. I do this with my rope/chain prop type things too.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    I admit I did find one senario where I needed to do it,
    instancing
    but with that came a catch, transforms added to aniblocks do not work on instances, they move in place
    they do however save on resources in octane render if I ever need identical crowds doing the same movements.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    I admit I did find one senario where I needed to do it,
    instancing
    but with that came a catch, transforms added to aniblocks do not work on instances, they move in place
    they do however save on resources in octane render if I ever need identical crowds doing the same movements.

    Music vids? Line dancing?

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