Can anyone help with making a render like this store product?

SoftAnnaSoftAnna Posts: 13

http://i.imgur.com/lmjHst1.jpg

I really want to the the texture-less skin with those light sources, making it look like marble I guess. I would be eternally grateful is someone could instruct me on how to pull this off.

It's been my aim to pull of something like this for a while, but I have no idea how, any ideas?

I'm confident I can pull off the lighting, but is there something I'm missing with the texture?
Also I'm not experienced with shaders at all. :(

_product-page_stephanie-6-hd_.jpg
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Post edited by SoftAnna on

Comments

  • StratDragonStratDragon Posts: 3,168
    edited September 2014

    In the surfaces tab remove the the texture from the diffuse color dial, and set the color to off white.
    It also appears items that rely on transparency maps should be removed and set the opacity to 0 so they will be invisible in the render, the eyelashes in this case.

    Keep some gloss on the surface and you could probably just leave the Lighting Model parameter value where it was (usually it's skin for figures and plastic for everything else)

    You could also select everything in your surfaces tab:
    Surfaces tab, click on the button above the surfaces that says "All" and change the "multiple maps" in the diffuse color section to "none" and that will remove all textures from the scene.

    You can experiment with removing the bump and displacement maps the same way, or you may want to keep them for added realism, possibly keep the displacement and loose the bump, etc and see what turns out closer to what your trying to achieve.

    Additionally if you use the Reality plug-in for rendering with LuxRender (see last screenshot) there is an option to "export as statues" which will do the whole process for you.
    Reality is available from preta3d dot com and renderosity dot com

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    Post edited by StratDragon on
  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    The pic kind of looks to me like they used AoA's SSS shader and the "whole milk" preset with the textures off. Maybe try adding the SSS and that preset if Stratdragon's suggestion doesn't get you all the way there?

  • SoftAnnaSoftAnna Posts: 13
    edited December 1969

    In the surfaces tab remove the the texture from the diffuse color dial, and set the color to off white.
    It also appears items that rely on transparency maps should be removed and set the opacity to 0 so they will be invisible in the render, the eyelashes in this case.

    Keep some gloss on the surface and you could probably just leave the Lighting Model parameter value where it was (usually it's skin for figures and plastic for everything else)

    You could also select everything in your surfaces tab:
    Surfaces tab, click on the button above the surfaces that says "All" and change the "multiple maps" in the diffuse color section to "none" and that will remove all textures from the scene.

    You can experiment with removing the bump and displacement maps the same way, or you may want to keep them for added realism, possibly keep the displacement and loose the bump, etc and see what turns out closer to what your trying to achieve.

    Additionally if you use the Reality plug-in for rendering with LuxRender (see last screenshot) there is an option to "export as statues" which will do the whole process for you.
    Reality is available from preta3d dot com and renderosity dot com


    Wow awesome response and highly detailed! Can't thank you more for such a reply. I'll be sure to try this out and rely my results to you. :)
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