Victoria 8.1 FBM not symmetric
meipe
Posts: 101
Hey there,
Maybe you already noticed GF 8_1 nose tip isn't symmetric...
With Victoria it gets much worse, on the breasts, back, calves, etc.
See the attached screenshots for reference, with the original and mirrored meshes.
Please DAZ, fix the bugs, it's a nightmare to morph non-symmetrical meshes! ;)
bugVicky1.jpg
980 x 1254 - 1M
bugVicky2.jpg
1150 x 1279 - 1M
bugVicky3.jpg
2154 x 1356 - 3M
bugVicky4.jpg
1024 x 1422 - 1M
bugVicky5.jpg
944 x 967 - 798K
bugVicky6.jpg
1030 x 1286 - 822K
bugVicky7.jpg
1825 x 1629 - 2M
Comments
quickly tested even i was scheptic about it g8.1 looks fine
test metod on a duplicate x:-100% in ds wireframe view
check your morphs, maybe you have an active asymmetric morph saved as asset not zeroed or hidden
I can see even in DZ wireframe, just with the default figure and no extra morph loaded.
Two first images from Victoria. Third one is the default GF8_1 nose tip
Victoria does not need to be symetrical, she is a character based on Genesis 8 Female.
Genesis 8 Female is the base figure, which has to be symetrical. So if you are creating morphs, clothes, hair, geo grafts or any other add ons, use the Genesis 8 Female base, not Victoria 8.
G8F is not 'perfectly' symmetrical either, at least down to a tolerance of 0.001f. There are several mismatches.
I think since Genesis 8 was based on a the previous generation, they didn't mirror and copy the geometry to make it perfectly symmetrical.
In fact, the last 'perfectly' symmetrical generation was Genesis 2. Genesis 3 also has mismatches, but not as bad as Genesis 8. Symmetrical error has been drifting farther since Genesis 3.
If you create geografts, vicky morph will be transfered to the geograft. And if the result isn't good, you have to edit the morph to correct it. With such an asymmetric geometry you can say goobye to mirroring your sculting tool.
pardon me, now i see, about the nose tip i was thinking it was on Y axis on front view, thights zone also its clearly visible
no errors on my few g8 geografts for the moment
While this new venture into her asymmetrical morph is great for realism, it is a nightmare for modelers that want to specifically model victoria's 8.1 limbs as the GOZ swap feature in the import dialogue is rendered useless as the right/left side of her body doesn't match!