Victoria 8.1 FBM not symmetric

Hey there,

Maybe you already noticed GF 8_1 nose tip isn't symmetric...

With Victoria it gets much worse, on the breasts, back, calves, etc.

See the attached screenshots for reference, with the original and mirrored meshes.

Please DAZ, fix the bugs, it's a nightmare to morph non-symmetrical meshes! ;)

 

bugVicky1.jpg
980 x 1254 - 1M
bugVicky2.jpg
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bugVicky3.jpg
2154 x 1356 - 3M
bugVicky4.jpg
1024 x 1422 - 1M
bugVicky5.jpg
944 x 967 - 798K
bugVicky6.jpg
1030 x 1286 - 822K
bugVicky7.jpg
1825 x 1629 - 2M

Comments

  • DireWorksDireWorks Posts: 133

    quickly tested even i was scheptic about it g8.1 looks fine

    test metod on a duplicate x:-100% in ds wireframe view

    check your morphs, maybe you have an active asymmetric morph saved as asset not zeroed or hidden

  • meipemeipe Posts: 101

    I can see even in DZ wireframe, just with the default figure and no extra morph loaded.

  • meipemeipe Posts: 101
    edited January 2021

    Two first images from Victoria. Third one is the default GF8_1 nose tip

    Bug1.jpg
    1571 x 1572 - 970K
    bug2.jpg
    706 x 708 - 185K
    bug3.jpg
    573 x 744 - 257K
    Post edited by meipe on
  • MasterstrokeMasterstroke Posts: 2,032
    edited January 2021

    meipe said:

    Hey there,

    Maybe you already noticed GF 8_1 nose tip isn't symmetric...

    With Victoria it gets much worse, on the breasts, back, calves, etc.

    See the attached screenshots for reference, with the original and mirrored meshes.

    Please DAZ, fix the bugs, it's a nightmare to morph non-symmetrical meshes! ;)

     

    Victoria does not need to be symetrical, she is a character based on Genesis 8 Female.
    Genesis 8 Female is the base figure, which has to be symetrical. So if you are creating morphs, clothes, hair, geo grafts or any other add ons, use the Genesis 8 Female base, not Victoria 8.

    Post edited by Masterstroke on
  • Seven193Seven193 Posts: 1,102
    edited January 2021

    G8F is not 'perfectly' symmetrical either, at least down to a tolerance of 0.001f.  There are several mismatches.

    I think since Genesis 8 was based on a the previous generation, they didn't mirror and copy the geometry to make it perfectly symmetrical.

    In fact, the last 'perfectly' symmetrical generation was Genesis 2.  Genesis 3 also has mismatches, but not as bad as Genesis 8.  Symmetrical error has been drifting farther since Genesis 3.

     

    Post edited by Seven193 on
  • meipemeipe Posts: 101

    Masterstroke said

    So if you are creating morphs, clothes, hair, geo grafts or any other add ons, use the Genesis 8 Female base, not Victoria 8.

     

    If you create geografts, vicky morph will be transfered to the geograft. And if the result isn't good, you have to edit the morph to correct it. With such an asymmetric geometry you can say goobye to mirroring your sculting tool.

  • DireWorksDireWorks Posts: 133

    meipe said:

    Masterstroke said

    So if you are creating morphs, clothes, hair, geo grafts or any other add ons, use the Genesis 8 Female base, not Victoria 8.

     

    If you create geografts, vicky morph will be transfered to the geograft. And if the result isn't good, you have to edit the morph to correct it. With such an asymmetric geometry you can say goobye to mirroring your sculting tool.

    pardon me, now i see, about the nose tip i was thinking it was on Y axis on front view, thights zone also its clearly visible

    no errors on my few g8 geografts for the moment

  • takezo_3001takezo_3001 Posts: 1,997
    edited February 2021

    Masterstroke said:

    Victoria does not need to be symetrical, she is a character based on Genesis 8 Female.
    Genesis 8 Female is the base figure, which has to be symetrical. So if you are creating morphs, clothes, hair, geo grafts or any other add ons, use the Genesis 8 Female base, not Victoria 8.

    While this new venture into her asymmetrical morph is great for realism, it is a nightmare for modelers that want to specifically model victoria's 8.1 limbs as the GOZ swap feature in the import dialogue is rendered useless as the right/left side of her body doesn't match! 

    Post edited by takezo_3001 on
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