[RESOLU] Parameter: Opacity Strength

FuerchanFuerchan Posts: 63
edited September 2014 in Daz Studio Discussion

Hi,

I use the "Opacity Strength" parameter to apply a white texture with black to make holes on the clothes ... But when I apply this texture clothing becomes slightly transparent, like a veil.
How to keep the opaque clothing and have holes only for the black areas?

Thank you.
F.

Post edited by Fuerchan on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,301
    edited December 1969

    Is this in renders or only in previews? The preview isn't accurate in this respect.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Are you sure the black and white are pure black and white? If the colours are only nearly black or white, it won't give the effect you want.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    Never save an opacity map as a jpeg as the artifacting can shift the tonal values, instead use png or tiff formats.

  • FuerchanFuerchan Posts: 63
    edited December 1969

    White: #ffffff
    Black: # 000000

    Png or tiff the problem remains. Even with the render.

    Thank you.
    F

  • Richard HaseltineRichard Haseltine Posts: 102,301
    edited December 1969

    Could, you post a render, along with the settings for the surface.

  • FuerchanFuerchan Posts: 63
    edited December 1969

    Hi,

    Here are some screenshots of the problem in the view "Actors, Wardrobe & Props" and "Render".

    Thank you
    F.

    Opacity_strength_2.jpg
    509 x 590 - 138K
    Opacity_strength_1.jpg
    494 x 555 - 116K
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Um... which one is the render again? Those both look like viewport images. Remember, the viewport will not accurately render opacity. Changing the TAB does not change the fact that you haven't rendered the image.

    Click the camera icon on the toolbar to begin rendering the image. It will open up another window which will show you the end result and allow you to save the image if you need.

  • FuerchanFuerchan Posts: 63
    edited December 1969

    As shown in the images:
    The first image is a screen capture of the work area.
    The second image is a screen capture rendering.

    Thank you
    F.

  • SzarkSzark Posts: 10,634
    edited December 1969

    as Richard asked can you post a sceencap of the surface settings and also might be a good idea to post a copy of your Opacity map. That should help us narrow down the issue. Without these it is hard to advise.

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    fuerchan said:
    As shown in the images:
    The first image is a screen capture of the work area.
    The second image is a screen capture rendering.

    Thank you
    F.

    What is meant is not to post a screen capture of the Rendering workspace, but rather doing an actual render in 3Delight mode (not OpenGL). The grid shouldn't be visible in the actual render for example.

    Screen_Shot_2014-09-26_at_14.53_.55_.png
    233 x 132 - 26K
  • FuerchanFuerchan Posts: 63
    edited December 1969

    Ah, yes, sorry I did not understand like that. Actually when rendering executed, the problem disappears.

    Thank you for your patience;-)
    F.

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