Still do not understand such design choices by outoftouch...
I've encountered that quite a few times.
Easy fix, though - go into "Smooth Shaded" view, and just use the adjustment morphs on the hair until you don't see it intersecting the figure anymore (which is what causes it). Typically "Adjust Forehead Depth" will fix it, generally anywhere in the range of about 13-20% is enough.
Still do not understand such design choices by outoftouch...
I've encountered that quite a few times.
Easy fix, though - go into "Smooth Shaded" view, and just use the adjustment morphs on the hair until you don't see it intersecting the figure anymore. Typically "Forehead Adjust" will fix it, generally anywhere in the range of about 13-20% is enough.
Thank you for the tips, I have tried different morphs and has not found that one, you have mentioned.
Also, I have uploaded a fix. It fixes the wrong uv callout on the blue PBR eyes. I checked all of them just to make sure there werent others that snuck in, and I have renamed the duf files so that smart content can sort them better :) I will let you know when they have worked their way through the system :)
Pity you dont work for Daz Barbult. You would make a fantastic tester.
Also, I have uploaded a fix. It fixes the wrong uv callout on the blue PBR eyes. I checked all of them just to make sure there werent others that snuck in, and I have renamed the duf files so that smart content can sort them better :) I will let you know when they have worked their way through the system :)
Pity you dont work for Daz Barbult. You would make a fantastic tester.
I do beta test for several PAs. V3Digitimes has named me the "Goddess of Bug Finding". I like that title. I don't go looking for bugs in products I purchase. Bugs are just naturally attracted to me, it seems. I can test for you, too, if you like.
Still do not understand such design choices by outoftouch...
I've encountered that quite a few times.
Easy fix, though - go into "Smooth Shaded" view, and just use the adjustment morphs on the hair until you don't see it intersecting the figure anymore (which is what causes it). Typically "Adjust Forehead Depth" will fix it, generally anywhere in the range of about 13-20% is enough.
Wow, thanks again. "Smooth Shaded" view is an excellent tool to spot unwanted intersections.
Still do not understand such design choices by outoftouch...
I've encountered that quite a few times.
Easy fix, though - go into "Smooth Shaded" view, and just use the adjustment morphs on the hair until you don't see it intersecting the figure anymore (which is what causes it). Typically "Adjust Forehead Depth" will fix it, generally anywhere in the range of about 13-20% is enough.
Wow, thanks again. "Smooth Shaded" view is an excellent tool to spot unwanted intersections.
I had no idea about it usefullness, until now.
You're quite welcome! Glad I could help!
I actually use Smooth Shaded most of the time I'm setting up a scene, though a lot of the reason for that is that I have a 5 and a 6 year old, and before I cloth the figures I don't really want them looking at naked people, cause I'm sure that would come across as something completely different at school when they tell their teacher about daddy playing with naked people on his computer lol
It's very useful for hair, as it shows the geometry without the trans map, so you can really see where everything is (though sometimes there's places where there's a collision issue that the transmap would hide anyway). It makes it easy to spot any intersections with anything, too, but I find most of OOT's hairs need that adjustment, so that's where I find it the most useful. And in situations where the hair is covering the cap too much, just select all the hair surfaces except for the cap and set their opacity to zero. You'll probably see a bunch of intersections with the top and back of the head, but they don't usually matter as the hair covers it up anyway. Once you're done, just set the opacity back to 1 (everything will still be selected anyway, unless you de-selected the hair) and bam! Done!
Still do not understand such design choices by outoftouch...
I've encountered that quite a few times.
Easy fix, though - go into "Smooth Shaded" view, and just use the adjustment morphs on the hair until you don't see it intersecting the figure anymore (which is what causes it). Typically "Adjust Forehead Depth" will fix it, generally anywhere in the range of about 13-20% is enough.
Wow, thanks again. "Smooth Shaded" view is an excellent tool to spot unwanted intersections.
I had no idea about it usefullness, until now.
You're quite welcome! Glad I could help!
I actually use Smooth Shaded most of the time I'm setting up a scene, though a lot of the reason for that is that I have a 5 and a 6 year old, and before I cloth the figures I don't really want them looking at naked people, cause I'm sure that would come across as something completely different at school when they tell their teacher about daddy playing with naked people on his computer lol
It's very useful for hair, as it shows the geometry without the trans map, so you can really see where everything is (though sometimes there's places where there's a collision issue that the transmap would hide anyway). It makes it easy to spot any intersections with anything, too, but I find most of OOT's hairs need that adjustment, so that's where I find it the most useful. And in situations where the hair is covering the cap too much, just select all the hair surfaces except for the cap and set their opacity to zero. You'll probably see a bunch of intersections with the top and back of the head, but they don't usually matter as the hair covers it up anyway. Once you're done, just set the opacity back to 1 (everything will still be selected anyway, unless you de-selected the hair) and bam! Done!
That Smooth Shaded tip is fantastic. I never knew that either. I used it just today after learning it from you! Thanks.
Still do not understand such design choices by outoftouch...
I've encountered that quite a few times.
Easy fix, though - go into "Smooth Shaded" view, and just use the adjustment morphs on the hair until you don't see it intersecting the figure anymore (which is what causes it). Typically "Adjust Forehead Depth" will fix it, generally anywhere in the range of about 13-20% is enough.
Wow, thanks again. "Smooth Shaded" view is an excellent tool to spot unwanted intersections.
I had no idea about it usefullness, until now.
You're quite welcome! Glad I could help!
I actually use Smooth Shaded most of the time I'm setting up a scene, though a lot of the reason for that is that I have a 5 and a 6 year old, and before I cloth the figures I don't really want them looking at naked people, cause I'm sure that would come across as something completely different at school when they tell their teacher about daddy playing with naked people on his computer lol
It's very useful for hair, as it shows the geometry without the trans map, so you can really see where everything is (though sometimes there's places where there's a collision issue that the transmap would hide anyway). It makes it easy to spot any intersections with anything, too, but I find most of OOT's hairs need that adjustment, so that's where I find it the most useful. And in situations where the hair is covering the cap too much, just select all the hair surfaces except for the cap and set their opacity to zero. You'll probably see a bunch of intersections with the top and back of the head, but they don't usually matter as the hair covers it up anyway. Once you're done, just set the opacity back to 1 (everything will still be selected anyway, unless you de-selected the hair) and bam! Done!
That Smooth Shaded tip is fantastic. I never knew that either. I used it just today after learning it from you! Thanks.
Happy to help! Glad to be able to provide something useful!
This uses one of the brown eye presets. With this lighting, they were getting a little washed out, so I added some gray to the base color to darken them a little.
I added this one to my gallery, but sadly, my gallery seems to be broken. The first page (that should contain this image) is totally blank and has been since the new gallery was launched. I can only find the image by looking at "new" images in the overall Daz gallery, and it is rapidly becoming not so new any more and getting buried.
Erin 8.1, my own character with Osuine Texture, Genesis8.1Female figure, PBRShaders, Natural Eyes II, Beautiful Brows, Porefectionist. my own clamshell light rig.
I used Natural Eyes II in this render, one of the green eyes. Though I did some postwork in photoshop to make them seem a bit more green, so not sure if the render fits here but wanted to share it anyway :)
Comments
I've encountered that quite a few times.
Easy fix, though - go into "Smooth Shaded" view, and just use the adjustment morphs on the hair until you don't see it intersecting the figure anymore (which is what causes it). Typically "Adjust Forehead Depth" will fix it, generally anywhere in the range of about 13-20% is enough.
Thank you for the tips, I have tried different morphs and has not found that one, you have mentioned.
All these images look great!!! I like some of your hair choices too ;) You guys are the best!
Also, I have uploaded a fix. It fixes the wrong uv callout on the blue PBR eyes. I checked all of them just to make sure there werent others that snuck in, and I have renamed the duf files so that smart content can sort them better :) I will let you know when they have worked their way through the system :)
Pity you dont work for Daz Barbult. You would make a fantastic tester.
I do beta test for several PAs. V3Digitimes has named me the "Goddess of Bug Finding". I like that title. I don't go looking for bugs in products I purchase. Bugs are just naturally attracted to me, it seems. I can test for you, too, if you like.
LMAO "Goddess of Bug Finding" I like that title for you too.
I may very well take you up on the offer :)
I would add, that Barbult is a kind and polite person, that could explain different aspects of Daz Studio products
in such a way, that I can understand them better. She helped me on different occasions, as well.
Wow, thanks again. "Smooth Shaded" view is an excellent tool to spot unwanted intersections.
I had no idea about it usefullness, until now.
You're quite welcome! Glad I could help!
I actually use Smooth Shaded most of the time I'm setting up a scene, though a lot of the reason for that is that I have a 5 and a 6 year old, and before I cloth the figures I don't really want them looking at naked people, cause I'm sure that would come across as something completely different at school when they tell their teacher about daddy playing with naked people on his computer lol
It's very useful for hair, as it shows the geometry without the trans map, so you can really see where everything is (though sometimes there's places where there's a collision issue that the transmap would hide anyway). It makes it easy to spot any intersections with anything, too, but I find most of OOT's hairs need that adjustment, so that's where I find it the most useful. And in situations where the hair is covering the cap too much, just select all the hair surfaces except for the cap and set their opacity to zero. You'll probably see a bunch of intersections with the top and back of the head, but they don't usually matter as the hair covers it up anyway. Once you're done, just set the opacity back to 1 (everything will still be selected anyway, unless you de-selected the hair) and bam! Done!
You are kind to say so, Artini. I can be quite a perfectionist and ornery at times, but I try to help where I can.
That Smooth Shaded tip is fantastic. I never knew that either. I used it just today after learning it from you! Thanks.
Happy to help! Glad to be able to provide something useful!
Absolutely gorgeous work. Loving your recent products and the promos for them. So professional and classy. Instabuys! Keep up the wonderful work!
Thanks Llynara :)
I like the way the colorful background really highlights the character in this one.
Beautiful pic - would you kindly share info on the model and texture used?
Eyes look wonderful as well - on my wishlist... ;-)
This uses one of the brown eye presets. With this lighting, they were getting a little washed out, so I added some gray to the base color to darken them a little.
I added this one to my gallery, but sadly, my gallery seems to be broken. The first page (that should contain this image) is totally blank and has been since the new gallery was launched. I can only find the image by looking at "new" images in the overall Daz gallery, and it is rapidly becoming not so new any more and getting buried.
Thank you! Model is Victoria 8.1 with her default textures.
These eyes are gorgeous without even trying
.
Erin 8.1, my own character with Osuine Texture, Genesis8.1Female figure, PBRShaders, Natural Eyes II, Beautiful Brows, Porefectionist. my own clamshell light rig.
Great renders, everyone.
Gorgeous Renders!!!
I used Natural Eyes II in this render, one of the green eyes. Though I did some postwork in photoshop to make them seem a bit more green, so not sure if the render fits here but wanted to share it anyway :)
Woman with green eyes
They all fit here :) I love seeing what everyone creates with these! Beautiful :)
The men need some love, too. We don't want Chevybabe25 to think there is no point in developing for the men!
wow great renders everyone really shows them off well and thansk Barbult for the compliment on my last one :) heres a bitta BuggaBoo for you ;)
Had to try out the new vellus hair on my character, so I can't do that without giving credit to the awesome new eyes she has
Just going for something very natural here. No makeup, very basic pose, just wearing some PJ's.
I am loving all these renders!!!!!
Those are just excellent. I swear, I know both of these guys in real life.