Does Genesis 2 IK work in Poser?

skamotionskamotion Posts: 86
edited September 2014 in The Commons

Hi all,

Has anyone managed to get the IK on the Genesis 2 characters to work in Poser? It's broken for me. There's only FK functionality.

Any input with this would be great.

Thanks

SKA

Post edited by skamotion on

Comments

  • ToyenToyen Posts: 1,915
    edited December 1969

    I have no idea about that but speaking of IK, are there any IK/FK controls inside Daz Studio? Or do you just have to grab a hand for example and position it.

  • skamotionskamotion Posts: 86
    edited December 1969

    In Daz Studio, you can rotate with the fk controls on the arm or by grabbing the hand and positioning it.

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    There are no IK chains when you load Genesis #, but you can add them in Poser.

  • ToyenToyen Posts: 1,915
    edited December 1969

    Yep skaotion I know about this but I was thinking about primitives for example which are usually used as FK/IK controls for character animation so the animators dont have to touch the characters geometry itself.

    I knew this probably wont be in Daz Studio but was just wondering, maybe i missed to spot it somewhere : )

  • skamotionskamotion Posts: 86
    edited December 1969

    Yeah, Sorry I'm not sure if it's possible. I animate in Poser for this reason. Daz Studio has limited controls for animation unfortunately

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