DELETE

davesodaveso Posts: 7,173
edited October 2021 in The Commons

DELETE

Post edited by daveso on

Comments

  • SorelSorel Posts: 1,407

    use a cube instead.

  • glaseyeglaseye Posts: 1,312

    AFAIK, a primitive plane is 2 dimensional, so no, it can not be "thickened". But maybe you could use a cube and "flatten" that; that's what I do when I need a simple 3d wall. Or if it  is about texturing, then maybe use several 'planes' to make a wall; that way you can easily apply a texture to the large "side(s)" of the wall.

  • davesodaveso Posts: 7,173
    edited October 2021

    DELETE

    Post edited by daveso on
  • daveso said:

     enlightened use a cube enlightened ... as I slap myself along the side of the head . DUH.... wow, I need sleep. 

     In other words... you need to think in to the box, not out of it.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,590

    LeatherGryphon said:

    daveso said:

     enlightened use a cube enlightened ... as I slap myself along the side of the head . DUH.... wow, I need sleep. 

     In other words... you need to think in to the box, not out of it.

    like a cat 

  • FSMCDesignsFSMCDesigns Posts: 12,781

    daveso said:

     enlightened use a cube enlightened ... as I slap myself along the side of the head . DUH.... wow, I need sleep. 

    LMAO, we've all been there.

  • jjmainorjjmainor Posts: 490

    If you had Hexagon, you could send the plane to Hexagon, use the thickness function, and bam.  But yeah, I'd probably just reshape a cube.

  • NathNath Posts: 2,854

    jjmainor said:

    If you had Hexagon, you could send the plane to Hexagon, use the thickness function, and bam.  But yeah, I'd probably just reshape a cube.

    Solidify in Blender would work as well I think. But yeah, use the Cube, Luke!

    (and we've all been either there or in similar 'duh' positions laugh )

  • DripDrip Posts: 1,206

    You could also try to mess around with a normal map to "lower" the edge with a short gradient, making the plane appear to curve down there. It's a trick designers sometimes use when they make holes in thin items (like clothing) using opacity maps: they match the holes with a normal map.

  • pro tip

    I edit my primitives with the geometry editor so if you ever need a circular plane, delete half a sphere and scale it to 0 on the y axis

  • LinwellyLinwelly Posts: 5,981

    WendyLuvsCatz said:

    pro tip

    I edit my primitives with the geometry editor so if you ever need a circular plane, delete half a sphere and scale it to 0 on the y axis

    you could just flatten a cylinder to y0

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,590
    edited February 2021

    Linwelly said:

    WendyLuvsCatz said:

    pro tip

    I edit my primitives with the geometry editor so if you ever need a circular plane, delete half a sphere and scale it to 0 on the y axis

    you could just flatten a cylinder to y0

    true or the sphere for that matter cheeky

    but for a single side a cylinder just keeping one end may be better depending on how you want the topology 

    I prefer the edgeloops on a sphere

    Post edited by WendyLuvsCatz on
  • TaozTaoz Posts: 9,979

    You could stack some planes cheeky

  • PaintboxPaintbox Posts: 1,633

    Taoz said:

    You could stack some planes

    cheeky

    You are evil.

  • Taoz said:

    You could stack some planes cheeky

    one could also use a plane for one side of the surface, then create another plane & rotate it so that it becomes another surface, and keep repeating this process until one builds a 3-dimensional equivalent of a plane.

    coolwink

    Actually, sometimes I prefer to do this when I'm dropping certain patterns or opacity maps onto the primitive. It doesn't always map well onto a cube for the thing I'm intending to use it for.

  • marblemarble Posts: 7,500
    edited February 2021

    I'm loving this. The number of times I have asked a question and then realised, too late, that it was a Doh! moment ... just good to know that others do it too. Even with the OP,  my first reaction was "oh, good question" but then it dawned on me before I carried on reading.

    Post edited by marble on
  • mmalbertmmalbert Posts: 412

    I needed 60s style furniture pieces a couple years back. It can be hard to find that sort of specific style, so I used photo references and primitives to make this set. Rendering with DOF is very forgiving. :)

    Mostly cubes and cylindars, but also the torus (feet on the table legs), spheres for the clock, and cones for the clock hands. It's not functional -- no actual drawers that open -- but I only needed it for the period feel.

  • 3dOutlaw3dOutlaw Posts: 2,481

    A little psyllium fiber may do the trick...

     

  • davesodaveso Posts: 7,173
    edited October 2021

    DELETE

    Post edited by daveso on
  • ArtiniArtini Posts: 9,723

    Cylinder with 4 sides will do. Using this trick quite often, but with more sides, if I need a thickness.

     

Sign In or Register to comment.