Finding Things in DAZ3d 4.15
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Couldn't find the Environmental settings, you know, where you can change the HDRI image. Couldn't find in Google, or any forum. Help, well, I got the "oops" page. So I began clicking stuff, found "Draw" settings. Something was set to "texured" by default, pulledl down, and there's Iray, which I selected. My Environmental menu came back. But, I can't find that "Draw" selection again, that lead me there. No instructions, no directions, no help. So I am sorry I cannot pass on my experiece in a helpful way.
Another annoying thing. Genesis 8.1. Can't find open mouth. It's no longer with "mouth". It's now called "jaw open" under the cheek jaw options. I do not undertand why. Nobody says "he opened his jaw", or he smiled with an open jaw. Just strange. I use the sliders for the face parts, rather than the "expressions", because the bottom lip is distorted. Anyway, looking for "mouth open", it's under "jaw".
Comments
Draw settings are what enables you to choose the preview mode in the viewport. You can select the viewport mode using the sphere icon in the viewport corner, next to where you select the view or camera used.
Environment settings and tone mapping settings are now in nodes in the scene tab. They will appear if you preview or render with Iray, or you can add them manually via the create menu.
As for the "jaw open" rather than "mouth open", at a guess it's the standard name used in the new expression system they introduced with 8.1.
@Leana,
thank you for the explanation, which should work for most people. But...when I open my DAZ3D 4.15, I do not see the environment options and toner options in the Scene tab.
on the Render tab, there are options for something, I don't know most of it. However, if I go to the Window/Draw Settings, there is a tiny option bar near the top of that panel that opens with the 4.15 with the default "draw" setting for 'textured". This is not the viewport draw, which I already had set on Nvida Iray. I do not get the Environment and Toner options in the Scene Panel until I select in that tiny Draw option from texture to Nvidia. After that the tab changes, and I can access the old way in Render settings tab....but now the Environment and Toner options appear in the Scene Panel. See attachments. I could not access those because they did not load in the Scene panel until after I changed the draw setting. I hope that helps others whose DAZ 4.15 opens the way mine does, every time now.
Environment and tonemapping settings are still found in Render Settings tab. If you load a scene, nodes for them will ALSO show up in the Scene tab. At least for me.
For whatever reason, Environment is a separate scene node.
If your scene doesn't have it, you also can go to the top menu:
Create -> New Environment Settings Node
I have to render the scene first before I can see the Tonemapper and Enviroment options. I think the change is idiotic and it's an added step that I didn't need just to get the options that I had pre-4.15.
What I'm also finding is that if I merge a scene that already has the two nodes in it, it will overwrite the current scenes Tone and Enviro nodes. This was not an issue when they were simply options and it's another annoying added step that I've had to consider in my workflow.
Or use the Create menu, or set up a scene as you want and in Preferences set DS to load it (in the Start Up and/or Scene tab).
I will try to explain better. I opened Daz studio fresh from start. When it loaded, I placed a Gen 8 figure, with garment. However, to run a test render I found--- No way to change my HDRI, or draw Scene only, or rotate dome no longer in the Render Settings tab. I searched through Render settings all tabs, preset, editor, advanced. I search DAZ help, got nothing relevant, and even an OOPS. Tried Google, nothing relevant. I searched where to change the HDRI, seemed most logical. Nada, nothing for 4.15.
Then I decided to try Draw Settings. There is that almost invisible little menu button at the top of the panel. I thought, that's odd, it says the draw style is" textured shaded", but I want Iray to render, not texture shaded (or like 3Delight). I clicked on that menu button, which dropped down and chose Invidia Iray. Suddently, I had the Environment and Toner in the Scene tab (which I didn't understand as what I needed) and the familiar menu for the Iray options, like the place to change HDRI, rotate Dome, draw Scene only. PHEW!
In my first attachment above,I showed on left, circled in red, at the top of the Draw settings panel-- there is that bar that shows "Draw Style-Textured Shaded". This has loaded itself as default, every time I open 4.15 now. It is in the Draw Settings tab, not in "Render settings" and does not mean the menu in the Viewport menu. So, because this default loads as "Texture shaded", there is no Environment or Toner options (because they are Iray, right?) in the Scene tab, shown circled in red on the right side. I did not know I was supposed to create something in the Scene tab to make my lighting. I don't see where to "create" those.
So, recap when I load my 4.15 fresh I do not have the Environment or Toner options show in either Render tab or Scene tab. When I add a figure with clothes, still no Environment or Toner options in either Render settings or the Scene tab. I can't choose my HDRI. This is because I discovered, the Draw setting default is set to textured, not to invidia Iray. I can't figure out yet how to make the Invidia Iray the default. And again, this is not the Viewport menu which just shows your scene design in a various number of choices, the panel I mean is where how you choose to render as like 3Delight, or Invidia or Cartoon, etc.
so here's a stupid question, why wasn't the Environment and Toner settings therefore moved to the "Environment Tab", which just hangs out with that obscure background setting and is empty otherwise? My Scene tab gets pretty busy with the characters, clothing, hair, props, cameras, spotlights etc. I will continue to use the Render settings panel to avoid congestion in my Scene panel.
I recomment on this subject, because not only it is not intuitive, but there are no clear instructions. I looked, and trawling through forum discussions did not find this particular item-the default loading of Draw Style = Textured Shaded, which prevents showing Iray options in the work panels. Seems like without knowing about that default, some conflict in rendering could take place.
Did 4.15 also change the Menu Bar? My menu bar is all changed around...like the location of Edit and Create, etc.
DS remembers DrawStyle betweens essions for me, though I don't leave it in Iray - I did just test though and DS relaunched with Iray Drawstyle on. Are you force-quitting DS ot allowing it to shut down normally?
Richard are you talking about clicking the X at the top right corner vs clicking exit under file, when you say force quitting as opposed to shutting down normally?
I always use File/Exit to close down DAZ studio.
No, those are both normal. Force quitting is using Task Manager (or Mac equivalent) to End Process.
I've used Task Manager when 4.12 froze up and I had the choice of "waiting for the program" which often doesn't resolve, and shutting down DAZ. But not in 4.15. I did have 2 unexpected tiny DAZ white box error close down 4.15 when I was trying to use the face tool on Gen 8.1. I never even got to render options or rendering, just closed rapidly by itself.
You can always right click next to your content liberty tab to add the "rendering setting" panel, that's where the original setting tab is, before patch 4.13, rendering setting was not even in the node list.
I always have Render Setting panel open and docked. When first loaded Daz 4.15 doesn't show any Iray options in the Render Settings pane, nor in the new Scene tab, because... the draw style defaults to textured shaded, not Iray, so no Iray options until I change the draw style to Iray. It's that default loading of textured shaded that caused the Iray options to be unavailable.
I use the texture shaded draw style in the viewport as well. My workflow is that I add the Environment setting from the "Create" menu, then I fine tune whatever I need using the Parameter tab (need to choose the node in "Scene first". I find this useful as well because I can pop into the Filament preview and line up my HDRI (though, it never looks the same as iRay, it is useful for light direction at least.) My scenes are often too complex to use iRay preview.
Hope this helps.