new to Zbrush
kevdawgsutton57
Posts: 44
How to make Daz 3d character to photorealism like skin, eyes and hair texture and even increase the polygons subd. This is my first time.
Post edited by kevdawgsutton57 on
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Are you wanting to render in ZBrush?
thanks for your quick response Richard Haseltine . Yes and also. How to put into photorealism. This is my first time.
Hi Kev!, there is already a thread about photorealism using inside Daz and iRay in this forum, for Zbrush complementing Daz the only path would be creating new textures with polypaint and fakeing skin pores too, create new textures like AO and micropore maps for detail channel on iray, No need for high resolutions and porting from Zbrush to Daz as a morph would be a new geometry and not the entire figure.
Nevertheless (did I wrote right?), Realism is an advanced tecnique that not only involves skin and normal maps, lights takes more than 50% of the recipe:
and there is always the negative reaction of "she does not look 100% realistic for me" when somebody criticizes your render:
believe me, even happens with experienced Zbrushers on their own forum.
below you can see 2 of my "failed tries" doing realism rendering.
Okay I can give it a shot. I can probably find the bump UV to do skin pores and increase polygons. I'm going to play around with it.