Can I make a posed figure the zeroed version?
Hello! I am not a "new" user but have been mostly a fiddler/hobbyist for many years. My whole life, really. The first new-release apps I ever started playing were Asymetrix WEB3D, Poser 3 and Cinema 4D GO!. But I recently dug in hard and started getting into some advanced modeling and morph-building with Hexagon and Daz.
I know how to save a character or scene preset. What I'd like to know is if I can save my modified figure as a "zeroed" version.
For example, let's say I've changed the scale and orientation on certain parts of a figure, such as extending the length of the forearm from 100% to 120% and other various adjustments using only the tranformers. I want to get the figure as close to what I'm going for using the dials before I start adding D-Formers.
If I save as a preset/subset, I can load the modified figure into a blank scene and do whatever, but if I use Edit > Figure > Zero options it goes back to the original, not the version I saved as a preset.
So, my question is: is it possible to make a figure that's been modified using transformers the "base" it will return to when using Edit > Figure > Zero options?
Thanks for any help/advice!
Comments
Why not use the memorise option, and then restore rather than zero? It is possible to bake rotations, but you want scales too.
One option might be to set up the pose, with nothing else applied to the figure, then right-click in the Parameters pane to turn dit Mode on, right-click in Pose Controls somewhere and create a new cotnroller (e.g. My Pose), set that to 100%, then right-click on it>ERC Freeze - that woudl give a single slider restore from a zeroed figure.