Daz To Blender, IK Rigging Issues
gtsthrowaway7t
Posts: 6
After re-reading the manual I saw how to use IK bones that come in the DazToBridge setup, but parts of my model's hair glitches when using the largest IK Bone, and the model seems to disappear once I pose it off the ground, and how to I also have the arms move and not seem "pinned"?
Would appreciate any insight on this, trying to learn more about Blender animation using models I've made in Daz.
Thank you!
hairgltch.PNG
1920 x 1011 - 486K
model disappear.PNG
1918 x 1045 - 322K
Post edited by gtsthrowaway7t on
Comments
I'm running into an issue with the default Daz IK controllers in Blender 2.91. They don't seem to work in the latest version of Daz 4.15 and the Blender Bridge 2.1. If I switch the IK Solver from Standard to iTaSC, the feet work with IK, but still not the hands/arms. It's a shame because this was working in the previous version. Wish I hadn't updated now:(
I also noticed when importing into Blender 2.91, the default Daz controllers are hidden and I have to enable Shapes in the Viewport Display settings of the Pose palette. Not the end of the world. Still preferred the way it was before.
Maybe I'm missing something?
Sorry for the inconvenience this must of caused! We will look into this and see what we can do to fix this problem.
We would need to look into more detail to solve your problem. If you could make a ticket we would try to help you however we can.
https://helpdaz.zendesk.com/hc/en-us/requests/new?ticket_form_id=23788
I have the same problem that appeared after the last daz update, please fix it as soon as possible...)
Mod edit :- to sort out the quoting
Please, if you have solved the problem, please let us know as soon as possible
You need to remove the bridge and install the old version