My custom morph keeps changing other areas of the figure. I've set auto follow off.
![tmtmtm_f56c8d4bda](https://secure.gravatar.com/avatar/fc6d3de2f64de04405f2d92673b57612?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Ffc6d3de2f64de04405f2d92673b57612_100.png)
I'm going through morph tutorials and it's going well, except now I'm stuck because I don't understand why my new morph (beer belly) is also insisting on changing all kinds of other things in my G2 figure.
I loaded G2 in default state, sent to Hexagon, mucked about with tweak tool and so on, sent it back to DS.
When I dial up the morph, the belly is big as intended, but all other kinds of things change too, as if it was somehow attached to a character morph. I unchecked the auto follow box in properties.
How do I isolate the morph to only apply the changes I created in Hexagon?
Thanks.
Comments
AutoFollow has nothing to do with this - that controls whether a morph is created in clothing to match the morph on the figure. Did you actually zero the figure before sending it to Hexagon? What changes are you seeing?
Depending on how you made your morph, if you accidentally changed anything on an unintended part, you'll see it change with the morph in your figure in Studio.
Thanks for the response.
I've loaded V6 as-is, no changes. Then sent to Hexagon. Used the tweak tool with soft selection to make a beer belly ( well, it might be a pregnant belly since she's a woman, but I digress), sent it back to DS and saved morph in Morphs/HexagonBridge.
Morph works fine, but as I dial it up, V6 becomes seriously muscular with big calves and thicker biceps, a 6-pack abs... And the face too: more heart shaped face, deeper cheeks, narrower eyes...
It's like my morph somehow is tied to another character morph. It's weird.
Try making the morph again. Most 3d programs will let you hide mesh you don't want to affect. See if that helps, be careful not to run any brushes to the edge of the margin to where you've hidden mesh.
V6 is not the base shape, Genesis 2 female is. So you are getting two application of the V6 shape when you apply your morph. It is possible to remove the effect of the morph (but not any scaling or translation) by enabling Reverse Deformations when importing the morph.