Tire Smoke

Anyone have tips on how I can create tire smoke in Daz?

Comments

  • ebergerlyebergerly Posts: 3,255
    edited February 2021

    As is the case with most questions asked in this world, the answer is "It depends". 

    In this case it depends on what you're doing. Do you need an animation? Or just a single image? If just a single image you can grab a smoke image from the internet and composite it in your rendered car (?) image.

    Do you need more control, and want a higher quality image? Then DAZ Studio is the wrong tool for the job, IMO. If you want high quality smoke (and/or fire, and/or fluids), or if you want an animation, then personally I wouldn't hesitate to go to Blender and generate it there. Very fast, incredible results, and if you're familiar with Blender it opens up whole new worlds of making objects, physics simulations, fluids, smoke, fire, compositing, and on and on. 

    But tire smoke in DAZ Studio is a bit like asking a hammer to cut a piece of wood. 

    Post edited by ebergerly on
  • WSCWSC Posts: 157

    ebergerly said:

    As is the case with most questions asked in this world, the answer is "It depends". 

    In this case it depends on what you're doing. Do you need an animation? Or just a single image? If just a single image you can grab a smoke image from the internet and composite it in your rendered car (?) image.

    Do you need more control, and want a higher quality image? Then DAZ Studio is the wrong tool for the job, IMO. If you want high quality smoke (and/or fire, and/or fluids), or if you want an animation, then personally I wouldn't hesitate to go to Blender and generate it there. Very fast, incredible results, and if you're familiar with Blender it opens up whole new worlds of making objects, physics simulations, fluids, smoke, fire, compositing, and on and on. 

    But tire smoke in DAZ Studio is a bit like asking a hammer to cut a piece of wood. 

    It's for a still image, not animation and it will be part of a page so high resolution is not a must. 

  • WSC said:

    ebergerly said:

    As is the case with most questions asked in this world, the answer is "It depends". 

    In this case it depends on what you're doing. Do you need an animation? Or just a single image? If just a single image you can grab a smoke image from the internet and composite it in your rendered car (?) image.

    Do you need more control, and want a higher quality image? Then DAZ Studio is the wrong tool for the job, IMO. If you want high quality smoke (and/or fire, and/or fluids), or if you want an animation, then personally I wouldn't hesitate to go to Blender and generate it there. Very fast, incredible results, and if you're familiar with Blender it opens up whole new worlds of making objects, physics simulations, fluids, smoke, fire, compositing, and on and on. 

    But tire smoke in DAZ Studio is a bit like asking a hammer to cut a piece of wood. 

    It's for a still image, not animation and it will be part of a page so high resolution is not a must. 

    Daz does not manage volumetrics like smoke or fire, so, inside Daz?, the only resource is looking for PNG smoke images and pasting on a primitive plane using opacity maps, in that way you can rotate, move and resize at your convenience.

    Outside Daz: Photoshop Brushes, there is a lot of free PS brushes on DeviantArt, and doing postwork.

    Are there other methods?, Yes,

    Are such methods easy to implement?, sincerely not.

     

  • dawnbladedawnblade Posts: 1,723

    You could probably use one of the props in Fast Fog Iray, assuming you are rendering in Iray. SickleYield included plane takeoff smoke props, tendrils, etc. There's a screenshot of included props in one of the promos.

  • Depends on what look you're going for.

    Sickleyield's Rigged Smoke or Fast fog and smoke, might work.

    Various jepe's products.

    I personally use some of the pillarz products in certain projects to do "burnouts". Might have to stack a couple and get rid of certain maps, add a smoothing modifier connected to the tire or body, but it's pretty quick and easy when you've done it a couple times.

     

    If you prefer post work, and you have the familiarity with photoshop, gimp or another editor, then Ron's smoke brushes are awesome.

     

    If just nothing else is going to achieve the look you want, then it's time to switch software. Blender, cinema 4d, maya, shade, modo, what ever gets the job done.

     

    I'm attaching a proof of concept. It's not particularly good but it gets the idea across. I only spent about 5-10 minutes on it.

    Used a fog tendril from sickle yield's fast fog and smoke around the tire, and a jepe's pillarz for the trail.

     

     

     

     

    burnout poc.png
    1000 x 1000 - 1M
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,487
    edited February 2021

    Particle Illusion can be used for a still as well as animation,

    find a nice preset

    just render to png from a video editor and pick the one you like best to layer over the image 

    Post edited by WendyLuvsCatz on
  • WSCWSC Posts: 157

    Zilvergrafix said:

    WSC said:

    ebergerly said:

    As is the case with most questions asked in this world, the answer is "It depends". 

    In this case it depends on what you're doing. Do you need an animation? Or just a single image? If just a single image you can grab a smoke image from the internet and composite it in your rendered car (?) image.

    Do you need more control, and want a higher quality image? Then DAZ Studio is the wrong tool for the job, IMO. If you want high quality smoke (and/or fire, and/or fluids), or if you want an animation, then personally I wouldn't hesitate to go to Blender and generate it there. Very fast, incredible results, and if you're familiar with Blender it opens up whole new worlds of making objects, physics simulations, fluids, smoke, fire, compositing, and on and on. 

    But tire smoke in DAZ Studio is a bit like asking a hammer to cut a piece of wood. 

    It's for a still image, not animation and it will be part of a page so high resolution is not a must. 

    Daz does not manage volumetrics like smoke or fire, so, inside Daz?, the only resource is looking for PNG smoke images and pasting on a primitive plane using opacity maps, in that way you can rotate, move and resize at your convenience.

    Outside Daz: Photoshop Brushes, there is a lot of free PS brushes on DeviantArt, and doing postwork.

    Are there other methods?, Yes,

    Are such methods easy to implement?, sincerely not.

     

    Yes, I was thinking a plane would probably be the way I would have to go.... thanks. 

  • WSCWSC Posts: 157

    dawnblade said:

    You could probably use one of the props in Fast Fog Iray, assuming you are rendering in Iray. SickleYield included plane takeoff smoke props, tendrils, etc. There's a screenshot of included props in one of the promos.

    Thanks. Will probably do something like this.... 

  • WSCWSC Posts: 157

    DrunkMonkeyProductions said:

    Depends on what look you're going for.

    Sickleyield's Rigged Smoke or Fast fog and smoke, might work.

    Various jepe's products.

    I personally use some of the pillarz products in certain projects to do "burnouts". Might have to stack a couple and get rid of certain maps, add a smoothing modifier connected to the tire or body, but it's pretty quick and easy when you've done it a couple times.

     

    If you prefer post work, and you have the familiarity with photoshop, gimp or another editor, then Ron's smoke brushes are awesome.

     

    If just nothing else is going to achieve the look you want, then it's time to switch software. Blender, cinema 4d, maya, shade, modo, what ever gets the job done.

     

    I'm attaching a proof of concept. It's not particularly good but it gets the idea across. I only spent about 5-10 minutes on it.

    Used a fog tendril from sickle yield's fast fog and smoke around the tire, and a jepe's pillarz for the trail.

     

     

     

     

    Exactly what I'm looking for. I think I can make this work. Thanks. 

  • WSCWSC Posts: 157

    WendyLuvsCatz said:

    Particle Illusion can be used for a still as well as animation,

    find a nice preset

    just render to png from a video editor and pick the one you like best to layer over the image 

    Might explore this down the road....  Thanks. 

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