Four/multi arms morph and/or character/s for G3/G8
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Way back in Genesis (1) days, there was a four arms morph. Rawart also made a character to take advantage of it.
I'd like to make some mythical or alien characters with more than two arms. Is DAZ or a PA up for something like this? Or does someone have a suggested way of doing this without the need for a morph?
I have Baryolax and the add-ons, but that's a unique figure. I'm looking for something that G3/G8 can do, so you have the ability to make many characters.
Example, maybe take an orc and give him four arms. Then mod his looks a bit to make him look more alien.
Also, would like to be able to do this with male or female figures.
Post edited by spswafford on
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https://www.daz3d.com/forums/discussion/460921/four-arms-for-g8f
Interesting thread. Forgot about the whole skin/seams thing, was just thinking about the morph/shape. I guess, like Baryolax, it would have to be a unique figure(s). Unfortunate.
Here's a way of faking it
This only really works for still images and not for animations. And you may need to do some retouching in post, and it will probably only look good from certain angles. So choose your camera angle first.
What I did here was to just use two more copies of the main character and on those made everything invisible except the arms. Then it's just a question of posing them and then positioning them 'just so' so that you get the look you want from the camera view.
(Don't know if you know this, but it's very helpful when trying to achieve something like 'hide everything except arms': Holding CTRL while clicking on the eye symbol of a node in the scene tab will make that node -and all its children- invisible. So, CTRL click on the eye symbol of the main figure, then CTRL click on the closed eye symbols of the left and right Collar nodes. Voila, only the arms are visible now.)
That looks great! I was always somewhat sceptical about combining models, but that looks really nice and the pose is smack on the money! Definetely will try.
I would definetely pay for a good four arms product for G8 though. Have the Genesis version, just wish that it was easier to use different textures with it.
it's a bit dark because it's in a cave but here is a version with two extra arms using a duplicate of the original already posed and then hiding everything but the arms and repositioning the second set.
Since it's a statue I exported and reimported it as an .obj file not using the original surface settings and afdded that dark stone shader
Sorry for the delay. Thought this thread was dead after my last response. Thanks for those examples. They really look good. Will have to try your suggestions.
I always struggle with the multi arm characters because I can't get past what biologically/Anatomically has to happen to make the arm work. Each arm would need its Scapula with Glenoid for attachment and a clavical... not to mention all the muscles and ligaments.
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I know, I know, its fantasy... but without all the proper anatomical elements, it ends up looking like... well..... a couple of G8 loaded into a screen then everything removed but the arms.
Interesting too, is that most Multi-Arm making Daz Artist seem to choose the "one below the other' method. The Special Effects master Ray Harryhausen chose the side by side method for his 6 Armed Kali in 1974's The Golden Voyage of Sinbad - to decent effect.
My problem with most multi arms - pictures and models alike - is that the shoulders of the extra arms are sitting too deep. Like in rek's picture (which is otherwise really great): The shoulders of the third pair of arms are the same height as the breasts of the woman. Linwelly avoided this problem in her wonderful picture.
While browsing for something else.... I saw this. Obviously the Harryhausen route
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