Surfaces Tab - Editor section - How to add a new slider question

CrystalwizardCrystalwizard Posts: 102
edited December 1969 in Daz Studio Discussion

On most models, on the surfaces tab in the editor mod, there's a slider called Tiling. And when you set the various sliders, you can change how a material tiles on the object.

But some people that make objects have, for some bazaar reason, decided that their customers will never want to change the material set on the Diffuse slider and therefor won't need to tile it and have removed that slider.

I need to know how to put the tiling slider BACK on the surfaces editor list.

Comments

  • KhoryKhory Posts: 3,854
    edited December 1969

    What is on the list is controlled by which ever base surface shader is used. At the top of the surface tab what shader does it tell you is on the surface?

  • CrystalwizardCrystalwizard Posts: 102
    edited December 1969

    Khory said:
    What is on the list is controlled by which ever base surface shader is used. At the top of the surface tab what shader does it tell you is on the surface?

    The material is named fabric. the Shader is omUberSurface

  • KhoryKhory Posts: 3,854
    edited December 1969

    omUbersurface shader has tiling at the very top.

  • CrystalwizardCrystalwizard Posts: 102
    edited December 1969

    Khory said:
    omUbersurface shader has tiling at the very top.

    I'll look again, I didn't see it.

    However that doesn't tell me how to add a slider to an existing material?

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    You would need to apply a different shader to it -- for example, you could apply the UberShader or the Human Surface Shader.

  • KhoryKhory Posts: 3,854
    edited December 1969

    To do that you would need to create a new shader that has what ever additional capabilities you wanted. You can do it with shader mixer and there is some information about using it spread out here on the boards.

  • CrystalwizardCrystalwizard Posts: 102
    edited December 1969

    Khory said:
    To do that you would need to create a new shader that has what ever additional capabilities you wanted. You can do it with shader mixer and there is some information about using it spread out here on the boards.

    There has to be a way to edit an existing shader and add or change stuff.

  • almahiedraalmahiedra Posts: 1,353
    edited December 1969

    Khory said:
    To do that you would need to create a new shader that has what ever additional capabilities you wanted. You can do it with shader mixer and there is some information about using it spread out here on the boards.

    There has to be a way to edit an existing shader and add or change stuff.

    Yes and not. Some shaders can be edited in shader mixer (next saved as a new shader) others don't.

    Select surface what you want edit.
    In shader mixer tab select from menu File/Import from scene...
    A dialog window is open. By default "material" option is selected, click in accept.

    If shader can be edited it will be displayed then in shader mixer, If it can't be edited, nothing happens.

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  • almahiedraalmahiedra Posts: 1,353
    edited October 2014

    Next you need insert a brick function for tile.


    Localize Image map brick associated to diffusse or another with image what you want inser tiling. Click in menu, check Show Advanced.
    S and T lines are showing now.

    Right click in shader mixer free space and select options like third image for get a tiler brick (no tile, but tiler). You get a tiler brick.

    Connect Tiled S node in tiler brick with S node in Image map .

    Edited: Connect Tiled T node in tiler brick with T node in Image map too!!

    Click apply in selected surface to apply changes.

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    Post edited by almahiedra on
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