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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I wished I could create something like this!
Still a WIP, but here's a fluffy version with the addition of an opacity map:
oh cool you got it working
Nope, still haven't tried LAMH. This is just an opacity map giving the illusion of hair. I'm super glad that you found it convincing though.
It does look good in render
This seams to be the day for making considerable progress, excellent use of the maps there. Don't mind the drool, I'll clean that up, lol.
I do need to think about bundling my figures up for winter, don't I, lol.
Thanks! Gonna start on the final version in the morning, then i'll have to read up on how to package it for Poser and Daz.
Though to be honest, i'm not sure how good it will look outside Octane... Maybe as a base that'll require additional tweaking by the user.
As promised, here's an update of today's progress:
That's looking very good!
Very much so
outstanding, I like it.
I've been mindlessly fussing with morph sliders all morning. I don't remember what I was going to accomplish today, lol. Perhaps it was just making sure stuff made it threw DIM into Studio ok.
Thanks, everyone! I'm glad you like what you see.
I had to flatten it out a lot once I added the opacity map to get the "hairs" to lay flat along the ground, but I think it was worth the compromise.
...and I think i'm just about done! I'll be packaging it up as freebie tomorrow.
What's the preferred way of distributing free stuff: Renderosity, ShareCG, deviantART, Dropbox, or something else?
I think sharcg, wilmap had some note about other sites taking your stuff as there own. I don't know the particulars, nor do I have a particular burning desire to. Ask her PM, or perhaps she'll shed some light on that here in passing.
Drop box, requires you to hand out URL's every time some one asks for it. I would find that tedious and annoying.
I use SHareCG when I don't upload to my own site. Have used dropbox, but prefer sharecg.
That's fantastic!
Ok, It's now up on ShareCG. Can someone please test it for me before I post it in the General Freepozitory?
http://www.sharecg.com/v/77872/browse/21/DAZ-Studio/Wolf-Pelt?interstitial_displayed=Yes
I'd say that works in Daz Studio 4.6 perfectly. The corners are a tad tricky to get above the floor, tho that is displacement/bump, and easy to fix with a finesse of the "Y Transit" control. say about +0.10, Not much.
(EDIT)
Every studio needs some echo dampening, weather it be diffusers, absorbers, or fur pelts. Add that rustic cozy feel to your CG environment with the Atticus Bones Wolf Pelt. This Pelt looks good hung on the walls to keep the drafts to a minimum, or on the floor to keep your figures feet worm on those cold winter days. Free while the supplies of zip files last at ShareCG.
Wonderful! Thanks for that, zarcondeegrissom.
Yeah the corners occupy the same space as the ground, so you'll need to nudge it up slightly as you rightly said.
Nice job, Atticus. That looks pretty convincing.
I'm a little late to the thread, but something occurred to me as I started reading from the beginning, when you were first thinking of creating the basic mesh for the pelt. I was thinking about what a wolf hide would look like, and had a general idea, when I had a tiny epiphone. So, it may not be of immediate use to you here (obviously), but for future reference or the benefit of anyone else, here it is:
If you want to know what the shape of an animal's skin will be when stretched out flat, why not use a picture of that animal's skin already stretched out flat? If you have, or can find a model of the animal in question, you have access to a UV map of the critter, either in the form of a diffuse map, etc., or a texture template. You can then use that image as a guide either inside or outside your modelling program to design your hide, excluding feet, head, or tail, etc. as desired.
Baring one minor distortion factor, SixDs. The UV maps seem to be distorted based more on the Polygon density, rather then a Cartesian plane of sorts. Tho that would work well, If a web image search is not available to look up images of the real deal.
(EDIT)
The shape of this pelt is quite sufficient, as pelts don't start out flat. The limbs seam to get splayed in all difrent directions, depending on how the pelt was cut and processed.
Thanks for the input, SixDs. I had the same thought, but the models of wolves I had access too were all older products that used a reflected map on the sides, rather than a single wraparound skin. Your suggestion would totally work with something like the Daz Big Cat though (though there's already a bunch of tiger rugs on the market).
In the end, I traced the topology over an uncopyrighted image of an actual wolf pelt and made "cuts" were I thought logical to remove the head, tail, and feet. Plus it was nice I could make something I'm able to distribute for others to use as well as myself.
Thank you to everyone who commented and helped me along with this project. Here's a quick render of the pelts in place.
I've also started a thread in Art Studio for those of you interested in following my escapades here: http://www.daz3d.com/forums/discussion/46599/
The scene looks fantastic. I like all the texture showing on the table and chairs. The pelts look well in the scene too. The one thing that stands out though is the lack of texture in the stone fireplace. My eyes were drawn to it just because it stood out as not quite right. Not that I could do any better :) After taking all that effort to get the pelt right it seems odd to leave that as it is. It reminds me of a friends fireplace in the '70's when he used stone effect wallpaper :)
yeah I agree.. try plugging the bump or diffuse texture into the displacement channel and see how it looks.. if the geometry isn't split on the edges of the fireplace it should work.
Good call. Done a spot of redecorating, and it's a little better. What do you reckon?
Unfortunately the Daz plugin for Octane still doesn't have displacement, although it's roadmapped for the end of the month.
It does indeed look good!
If you prefer a LAMH preset to the geometry fur I linked to in your other thread I will try to save one instead of exporting the mesh.
You can still export the mesh yourself with the free player if you can solve the octane clash.
The geometry works fine thanks, wendy♥catz. Here's the first test:
Yeah that's a huge improvement 'cause bricks are supposed to be square
Yeah that's a huge improvement 'cause bricks are supposed to be square
Yes, much better. it doesn't look flat like wallpaper any more :-) It also improves the depth of the image and sets off the Sabretooth Tiger head much better.