Problem with text.obj imported from 3DS Max 2014

SwitcherSwitcher Posts: 8
edited December 1969 in Daz Studio Discussion

Hello there :)

I do have a problem. I want to import one .obj from 3DS Max 2014 into Daz Studio. I converted the text into polys and than extrude it, exportded as an obj and FBX, DAE and other formats, the shaders still doesn't work, or the texture is messy.
As you see i'm new with Daz and i think it's an amazing piece of software, so thanks in advance for your help.
All i want is to use 3D text in Daz, as i didn't found in here. Maybe the text options (with some extrude options) would be a GREAT feature for the future upgrades of Daz.
Thanx!

Comments

  • pr1980pr1980 Posts: 0
    edited December 1969

    i don't have 3d max but most of the times, when i want to export/import objects from other 3d program to other program i usually bake the texture into a uv mapping. don't use any complex texture mapping. Also sometimes when i deal with 3ds format, i usually use wings3d program as intermediate program, then export it to obj from wings3d. maybe you could give it a try... wings3d is a free program...

  • Richard HaseltineRichard Haseltine Posts: 102,301
    edited December 1969

    Also, depending on how 3DS generates the mesh from the text you may have only a single polygon with many sides for each face - DS won't like that if so, and will produce weird artefacts. Make sure you divide the mesh so it is made up of quadrangles or triangles.

  • SwitcherSwitcher Posts: 8
    edited December 1969

    Thanx for your responses. I have tried Wings3D, still no luck. The .obj is nicely imported into Daz, but the shaders still doesn't work.

    And yes, i've already tried to divide the mesh into triangles and so. The object works without artefacts, the shaders doesn't.

    But i've found the trick. I had to asign a standard material and aply UVW maps in 3DS before export as .FBX. The shaders looks fine now.

    Thankx for your time, as for myself the problem is solved :)

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