how does daz3d get the texture for 'tear' area of the genesis character?

pr1980pr1980 Posts: 0
edited December 1969 in Daz Studio Discussion

Hello guys... i think this is my first post here...
recently i have time to play with daz3d studio(4.0) and it's character 'genesis'(first version). I was trying to import the genesis character to my other 3d program, blender... The character imported to blender without a problem. then i put all the texture from daz3d to blender texture. most of the texture mapped just fine. the only problem i have was the 'tear' area of the face(the area under the eyes). it doesn't seem to mapped correctly (see attachment1 tearproblem-blender.png). then i tried to render the character in daz3d. Inside daz3d the area under the eyes seem render just fine (see attachment2 tear-under-daz.png). Then i checked how the tear was mapped inside daz3d studio. Inside texture atlas, the 'tear' area doesn't mapped into any texture(see attachment3 tear-atlas-dialog.png), but i render just fine in daz3d. How did this happen? is there something i miss?

tear-atlas-dialog.png
507 x 661 - 310K
tear-under-daz.png
627 x 616 - 410K
tearproblem-blender.png
334 x 121 - 69K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,301
    edited December 1969

    The tear surface is meant to fake the liquid that collects at the bottom of the eye - as such it doesn't usually get a texture, just procedural material settings to make it shiny and refractive. If Blender has a default clear water material try applying that to the tear surface.

  • pr1980pr1980 Posts: 0
    edited December 1969

    oh... OK.. i get it now... thank's a lot...

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