Blender Animation Switches Armature Layer Visibility
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Hi all. This is really dumb and hindering my workflow, but somehow I've made it so that every time I hit "space" and play my animation, the armature visibility switches back to the one that's highlighted in orange.
I can't for the life of me figure out how I did this or how to change it. Please help!
(Blender 2.91.2)