Zbrush Decimation master not working on Manderbulber Fractal

WendyLuvsCatzWendyLuvsCatz Posts: 38,590
edited February 2021 in The Commons

I am going bonkers here, I have used Decimation Master before on other meshes but a 3.8million poly Mandelbulber 3D export will not change it's polycount no mater what I do.

Other options such as saving as a ztool first, duplicating it, making it a polymesh3D don't work either 

and trying to export a texture map as is freezes Zbrush for hours and I end up killing it in taskmanager

I can UV map it as uv tiles but pointless if cannot export the texture

otherwise could import it in D|S as is untextured anyway

Post edited by WendyLuvsCatz on

Comments

  • oh it will work if I don't preserve UV's which defeats what I actually want to do as the original has a UV I added but won't export a texture from polypaint

    ( 12 hours later kill in taskmanager)

    and is the one I want to use

    I just need a texture

  • I never solved this, endless googling, tutorials later nothing I am doing is wrong it just won't work on Mandelbulber 3D fractal mesh exports

  • akmerlowakmerlow Posts: 1,124
    edited February 2021

    Did you also try MeshLab? It's free and allows to do things (but imho, its crazy unstable, though. in most cases it just crashes for me instead )

    https://www.meshlab.net/#features

    Post edited by akmerlow on
  • akmerlow said:

    Did you also try MeshLab? It's free and allows to do things (but imho, its crazy unstable, though. in most cases it just crashes for me instead )

    https://www.meshlab.net/#features

    yes but doesn't do what I want, I can make a unified skin in Zbrush and Zproject to it and get a better result 

    but not what I want

    I want to use the original object and export a texture and it's too big

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