The deffirence between saved as shader presets and as material presets
handel_035c4ce6
Posts: 460
in New Users
Can someoen explain me the difference between the saved shader presets and material presets (I use shaders presets so I know about them) please?
Comments
A material preset is applied to a specific named surface (or several), i.e., walls, or torso, on an object or figure, usually with contoured bitmaps fit to the surface using a UV map. It will not apply to any other surfaces with different names. A shader preset can be applied to virtually any surface.
I see, thanks!
Is there a way to save both the morphs and the pose in a single preset?
File>Save As>Properties Preset..., you can then enable the tabs for the properties that you want.