Panel Light Visibility

If you add a plane to your scene and crank up the emission so it acts like a light box, but you don't want it to be seen in your render, AND you don't want it to cast shadows or block other light sources in the scene, what's the latest way to accomplish that? I thought you had to tweak the opacity down to a tiny value or something, but that doesn't seem to stop it from blocking other light sources.

Thanks.  

Comments

  • ebergerlyebergerly Posts: 3,255

    Oh wait, the opacity does seem to work as long as you select the right object to apply it to... DOH !!!! laugh

    But is there a newer, cleaner way to do that? 

    Thanks.

  • JVRendererJVRenderer Posts: 661
    edited February 2021

    Use a spot light, It has a built-in 'light box'

    Change the light geometry to rectangle

    Scale the width and height (just like a plane)

    Crank up the luminous flux.

    Turn off Render Emitter

    That's equivalent to a emissive plane,

    MeshtoSpot.jpg
    1920 x 1080 - 723K
    Post edited by JVRenderer on
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