Saving animation made in timeline

Hi team, me again. Is there a way I can save an animation I made in the timeline so I can open it again to modify, or for use in a bigger scene? I don't really want to create an aniblock from it as this usually messes it up when there are 2 characters involved

Thanks

Comments

  • IvyIvy Posts: 7,165
    edited February 2021

    The best way is to save it as a animated pose preset.

    Go to file> scroll down to save as , click it and choose or create a folder to save the file in and name the file and then hit save

    the pose options properties panel will pop up. Next choose "animated range" and click accept.

    Done :)

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    Post edited by Ivy on
  • Hi Ivy, thanks for that. I obviously did something wrong though as it didn't save both figuresonly one of them is moving. I assumed I had to load the static scene before applying the saved preset?

  • IvyIvy Posts: 7,165
    edited February 2021

    Hi Malcolm,  you have to save the pose preset for each individual character 1 at a time. then when you load them in the scene later on you load the characters one at a time and if you left all the check marks in place as I should you in my screen shot they should load exactly the same positions as you had before you saved them.   But yea you have to save the animate poses 1 character at a time,  just make sure you leave the general tab checked ( as I demonstrated in my screen shot)  for each character you save,  that way it saves them in their place in the animation cycle. 

     Other wise the only other thing you can do is delete everything from the scene but the 2 characters and save it a scene to retain the animation. don't bother trying to save in Scene subsets either . Scenes-sub-sets sets do not save the hand keyframe animations for some reason. maybe because its a subset.and does not log keyframes into the dopesheet.  & it can be hit or miss if you save animation in scene subsets even if you bake the animations . that is why I suggested animated pose presets  that is how those new animated presets ( not the aniblocks one) in the daz store are saved.

    So if you save each character 1 at a time as a animated pose preset you can load them exactly as you saved them, only you'll be able to relocate or move them around a new scene & still be able edit each animated pose for each character 1 at a time and pose presets do not require you to bake the animation into the timeline to save them  So conclusion here is ,Its prolly a good thing you can't save 2 characters as a animated pose preset at the same time because I could only seeing it causing post editing problems in later uses.

     Lastly if you save baked animation as a scene you will not be able to edit them move the characters. because the animation has been permanently baked in to the timeline  and the best you can do is save it as a aniblock with in animate2

     But you can save baked animation as a animated pose preset and be able to edit them the next time you load them.

    Hope that helps

    Post edited by Ivy on
  • It certainly does Ivy, answers a lot of questions there I was going to pose later! I did notice when I tried again that only the highlighted figure or prop is present in the save window above and good to know that saving from the time line without baking means I can manouver the figures around in a fresh scene. Many thanks again, you're a star.

    So now, I'm going back in! smileyyesheart

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