License

hi people can I ask one question ??  If I buy a product yes but without a license as if I can use it normally?  I just can't use it to raise money, and I can't sell it anyway, so it works, right?

Comments

  • ShelLuserShelLuser Posts: 749
    edited February 2021

    I assume you're referring to the interactive license? That is only applicable when you're using the 3D figures in a game of some sort, so when other people ("players") are actually interacting with the figure to make it "do" something.

    Think of it like this: you paid the author of the figure so that you could use it in your own copy of Daz Studio (or whatever other 3D program...). You paid a fee which gives you the right to use that figure. You can make (and sell) renders, you can make animations, etc, etc. However, if you're using the figure in a game of some sort you're actually building some kind of "3D program" yourself in which you allow others to also play around with that figure. Not fully of course (the players are limited in what they can do), but the others (the players) can still move the figure, take screenshots of the figure, etc, etc. Which is why the interactive license exists.

    Keep in mind: I'm dumbing it down a little bit here, but IMO this makes it easier to understand.

    So...  if you buy a figure you can do with that whatever you want. You can make renders or animations and sell those, you could use (parts) of the figure for your own logos, whatever. All good. Yes, you could even use renders to raise money, no problem. As long as other people are not directly using the figures themselves.

     

    For example...  having a paid only section on a website where people can look at your renders? No problem.

    Having a paid section on a website where people can move your 3D figures around? You'll need an interactive license.

    Hope this could clear things up a little.

    Post edited by ShelLuser on
  • well it helped me a little bit but I don't have a license just a purely product . So once again without that interactive license, I can't do what? so my stupid head can understand.

     

     

  • so to clarify. I use it purely for animation. And animation doesn't go anywhere build in my laptop unless I know what I can afford. 

  • ChoholeChohole Posts: 33,604

    Did you read the EULA  before you agreed to it?

  • yes I read it but there they write so that I do not understand I need to make it clear if I can animate without being fined for violating rights. I'm going to ask the question again. I didn't buy an interactive license for the products. So can I animate? without having money from it, I think  

  • mateskulala said:

    I didn't buy an interactive license for the products. So can I animate? without having money from it, I think  

    Sure you can animate, just like you can render. And you can even sell those animations (or renders) if you want to.

  • When you buy from the store you are buying the basic license, and that allows you to create and share or sell 2D renders - both still images and aniamtions.

  • mateskulala said:

    so to clarify. I use it purely for animation. And animation doesn't go anywhere build in my laptop unless I know what I can afford. 

    If you are doing animation and the only thing you'd be sharing with others is the end result (the movie/clip/video), then you do not need an interactive license, AFAIK.

  • Thank you very much for clarifying. so I can only cleanly buy a product for animation. thank you again 

  • mateskulala said:

    Thank you very much for clarifying. so I can only cleanly buy a product for animation. thank you again 

    Yes, to do movies, you only need to buy the product and not the interactive license. :)

  • Hey guys can I ask a dumb question ⁉️ I am going to import the animations from daz studio to blender via the bridge.. then add rest of the scene elements in blender... Then I will export the final render which is a video and include it in my game as a cutscene...In unity 3d The player will not be able to interact with the model in any ways..he will just be able to see the cutscene as is. I am using genesis 8 essential pack...or might just use others too... And I don't have an interactive license.. The Unity project file will not need to have the 3d model by any means... Can I do so without any license violations... please reply asap
  • Richard HaseltineRichard Haseltine Posts: 102,218

    ankush41behera said:

    Hey guys can I ask a dumb question ⁉️ I am going to import the animations from daz studio to blender via the bridge.. then add rest of the scene elements in blender... Then I will export the final render which is a video and include it in my game as a cutscene...In unity 3d The player will not be able to interact with the model in any ways..he will just be able to see the cutscene as is. I am using genesis 8 essential pack...or might just use others too... And I don't have an interactive license.. The Unity project file will not need to have the 3d model by any means... Can I do so without any license violations... please reply asap

    If all you want to include is 2D renders, whether still images or aniamtions, then you don't need the interactive license.

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