Gertha for G8.1F [commecial]

RawArtRawArt Posts: 5,959

Gertha for Genesis 8.1 Females

https://www.daz3d.com/gertha-for-genesis-81-female

A powerful Amazonian Warrior, or a mighty Super Hero, Gertha is just the character you need. She has a powerful athletic build, but still retains a beautiful feminine look.

She has custom crafted high definition morphs, and unique High detailed textures using Iray PBR Skin shaders to really accent the character.

  • Product Includes
    • One Gertha Character Preset
    • Two Gertha Shaping Presets One Heroic and One Idealized
    • One D-Hair Brow
    • Two Full Body Texture Material Presets
    • Four Partial Body Dirt Material Presets
    • Eight Face Material Presets
    • Five Eye Material Presets
    • Includes Iray PBR Skin Material Presets

 

Comments

  • LeticiaLeticia Posts: 126

    Instant buy for me.  I get so tired of sales pages calling a figure a 'strong' 'athletic' woman and her arms look like limp noodles without a trace of definition or even bulk.

     

    Gertha's arms are not limp noodles!  She's beautiful.  Thank you!

  • RawArtRawArt Posts: 5,959

    Glad you like her :)

    Even though this gal really didnt make the headlines when I was making this character.....I can now see a bit of a resemblence

     

    caragertha.jpg
    1200 x 738 - 285K
  • strong and beautiful ! thanks rawart

  • Another great character, but whats the difference between the RAW & CHR versions of your products, you seem to use that naming convention a lot?

  • RawArtRawArt Posts: 5,959

    ShadowSkillz said:

    Another great character, but whats the difference between the RAW & CHR versions of your products, you seem to use that naming convention a lot?

    It is just named different depending on what folder it is in.

    When it is in the character folder with all the other parts of the set, it will have a CHR name. But when it is in the root folder with all the other characters Daz suggested I use the "Raw" prefix so people can find all my characters in one place.  But they both do the same thing.

     

  • nicsttnicstt Posts: 11,715

    Very nice character.

    Breasts look a little big considering her body fat, but that's for the 'fans' I presume? :D

  • RawArt said:

    ShadowSkillz said:

    Another great character, but whats the difference between the RAW & CHR versions of your products, you seem to use that naming convention a lot?

    It is just named different depending on what folder it is in.

    When it is in the character folder with all the other parts of the set, it will have a CHR name. But when it is in the root folder with all the other characters Daz suggested I use the "Raw" prefix so people can find all my characters in one place.  But they both do the same thing.

     

    Thanks, good to know. Currently under smart content the Raw version shows up in lost and found and not the usual place.

  • RawArtRawArt Posts: 5,959

    nicstt said:

    Very nice character.

    Breasts look a little big considering her body fat, but that's for the 'fans' I presume? :D

    Thats why there are two versions of her body shape..one heroic, and one idealized (which has more curvy proportions)

     

  • MistaraMistara Posts: 38,675

    does she work in ds 4.11 or only the 4.15?

    thanks.

  • RawArtRawArt Posts: 5,959

    She uses the new PBR shader, so if that works in 4.11, then she shold be fine (I lost track of which version does what)

  • MistaraMistara Posts: 38,675

    i'd be rendering her with the carrara pbr. 

    it's finding the morphs i'm worried about.  8.1 cant find the 8.0 morphs or pose controls in ds 4.11

  • MistaraMistara Posts: 38,675

    store page says   Compatible Figures:  Genesis 8 Female

    does this mean it's using 8.0 uvs and not the new 8.1 uvs?

    thanks.

    i want to buy only 8.1 specific characters.

  • RawArtRawArt Posts: 5,959
    edited February 2021

    she uses g8.1 UV's

    Post edited by RawArt on
  • MistaraMistara Posts: 38,675

    thank yousmiley

  • RawArt said:

    She uses the new PBR shader, so if that works in 4.11, then she shold be fine (I lost track of which version does what)

    The PBR shader requires 4.15.x.x

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