some more primitives
golem841
Posts: 132
The number of primitives provided by DazStudio is very limited, some more usable with Dforce would be great, same as splines.
It could be an addon to the program it self or a separtate product.;
I would also like something with dimensions compatible with Daz decimal system which seems to be to say the least, absurdly inacurate
Comments
Have you seen these? https://www.daz3d.com/everyday-morphing-primitives
As for DS units, they're cm and pretty accurate from what I've seen.
if you want to redistribute stuff made from primitives you cannot use the Everyday morphing primitives.
For that even if you don't model in it, your best option is Blender.
It is fairly easy to generate various primitives in it and export obj
or
https://www.sharecg.com/v/15328/related/5/3D-Model/Enhanced-Primitives-1
It would be great if the primitives in DS were....well, more primitive, in the sense that you could change their parameters without deleting and starting over. Say you've created a plane to dForce it over something, and it became apparent that you should have made more subdivisions. In other programs, that's no problem, but in DS, again, you just have to delete it and create a new one, replicating all the other steps you'd made to the previous iteration.
Couldn't agree more. It saves so much time creating one in DS that in a modeling app and then importing it. The problem with creating one in DS is the UVMapping gets warped if you change parametres, like scaling