Your Favourite Unintended Product Combinations?

XenomorphineXenomorphine Posts: 2,421
edited December 1969 in The Commons

Combining different morphs, costume elements and even sets, is one of my favourite things to do in Daz Studio. I still consider myself something of a beginner, but have managed to achieve some of my favourite results by doing things I'm sure the designers never intended.

What are some of your favourite examples of this? Have you figured out Shader X applied to Clothing Y has some kind of incredibly unique look? What about clothing sets? Environments? Unusual combinations of morphs? Replacing entire limbs or sections from one character/vehicle model with those from another?

What have you mixed-and-matched to create unexpected realism or something with a 'wow' factor?

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,588
    edited October 2014

    If you want goofy
    try parenting things to various parts of genesis then hiding genesis and animating your creation with aniblocks
    say bannana legs, a pumpkin head on a cupcake torso
    for really stupid export the lot tposed as an obj hidden mesh ignored with tick in box then reimport and use the transfer utility to rig it!

    Post edited by WendyLuvsCatz on
  • srieschsriesch Posts: 4,241
    edited December 1969

    I don't even know where to start, it feels like I'm constantly using things in ways they are not intended. Lately I've been trying to credit as many of the products that have been used in my renders as I'm able to identify or remember, and I recently got a comment for one of my gallery pictures that probably the list of products had too many things listed... after double-checking, I took that as a compliment. :-)

    I'll just pick one example to list here; the punching bag made a great cybernetic part for a dragon.
    ( Hmmm. I'm going to try linking directly to the gallery image, not sure if this will work or if these move around:)
    http://www.daz3d.com/gallery/#images/37646/

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2014

    I tend to do that with Genesis quite a bit. Here's a list of the ones I actually liked enough to render out (i'll upload to my stash once devart feels like working again)- a lot of these are still floating around the forums. Joequick's characters tend to be common victims to my gene splicing. lol

    /*edit*/
    Deviantart Stash Link: http://sta.sh/2nbqqf9ki3r

    Rawart's Ra-El + Genesis baby
    I've put wings and a helmet on a carrot figure.
    Chibi + Hitomi
    Chibi + Hitomi's cat texture
    ChibiMouse
    DeathMouse (mouse + undead fiend)
    Hitomi + MortemVetus' Funnyman (RDNA)
    I've put Freak 5 in Hitomi's Robogeisha textures/outfit
    Hitomi + Chibi + Rhino
    Hitomi + Hyde
    LycanChibi
    LycanMouse
    M5 wearing ShiftingImages' Blood Queen
    Created a Hitomi counterpart using Hitomi and M5
    Used Ziggraphix's Quilts and Calicos to create a glowing skin effect
    RhinoMouse
    RoboDuck
    RoboMouse
    ChibiRhino + Robogeisha
    Zombie Baby

    RoboMouse_tail.jpg
    600 x 480 - 79K
    LycanMouse.jpg
    600 x 480 - 55K
    DeathMouse.jpg
    600 x 480 - 63K
    Post edited by Lissa_xyz on
  • FirstBastionFirstBastion Posts: 7,850
    edited October 2014

    I used to run an annual contest, where the main objective was to mix and mash up different sets to create something different and unique, it went from things as simple as changing textures to more complex poly removals and changes. There was also a side contest for the best tutorials as well, which offered information how the artist made these changes. Some great learning and creativity.

    http://www.daz3d.com/forums/discussion/18493/

    Post edited by FirstBastion on
  • SlimerJSpudSlimerJSpud Posts: 1,453
    edited December 1969

    V4 Vampire Frida's body wearing Sanura V3's skin (via Texture Converter 2), with SSS maps and HSS settings from Marie Elite:
    http://www.daz3d.com/forums/discussion/368/P525/#648509
    Maybe I will dial the fangs back in and let her play Blacula's daughter this Halloween... :lol:

    In my DA gallery, I used the V4 Camielle body with Vampire Frida's blue skin and a headpiece as a charming Twi'lek. (NSFW, DA link in sig)

    You can apply a metal shader to a wine glass and use a lace transmap as a displacement map to get an engraved goblet.
    http://www.daz3d.com/forums/discussion/46573/P15/#682913

    In the world of physical modeling in plastic or wood, this is called kit-bashing, taking parts from one kit and bashing them together to make something else, like a twin-engine automobile.

  • kyoto kidkyoto kid Posts: 41,245
    edited December 1969

    ...being a lousy modeller, kitbashing has become my SOP for a lot of items and even characters.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited October 2014

    I regularly apply stock photographs of human skin onto clothes. They get a lovely leather effect no paid-for shader (based on the promos) can grant me. I then add some darker diffuse colour and I'm set.

    Creepy?

    Post edited by cecilia.robinson on
  • SlimerJSpudSlimerJSpud Posts: 1,453
    edited December 1969

    I've used Chris Schell's muzzle flash props a few times, once as jet exhaust, and also as an eerie holy lance meets vampire flesh glowing thing. I once used the Daz morphing python as the head of an A3 reptilian kit bash. I'm not very good at post-work, but I do some retexturing, which I call pre-work. I used stock photos of flowers and leaves on the Daz MFD to make a fairy dress. There are a lot of things you can do with free stock photos.
    http://www.sharecg.com/v/77348/gallery/11/Poser/MFD-NVDawn03

  • jestmartjestmart Posts: 4,449
    edited December 1969

    EmotiGuy's tear prop makes a good candle flame with the right texture.

  • KnittingmommyKnittingmommy Posts: 8,191
    edited December 1969

    I'll just pick one example to list here; the punching bag made a great cybernetic part for a dragon.
    ( Hmmm. I'm going to try linking directly to the gallery image, not sure if this will work or if these move around:)
    http://www.daz3d.com/gallery/#images/37646/

    I didn't even know one could do that. Awesome render. I really liked the dragon missiles.

  • srieschsriesch Posts: 4,241
    edited December 1969

    @Knittingmommy, thanks!
    @jestmart, hey, that's a good idea.

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Been trying to figure out how you applied the punching bags and just realised they're those dorsal tubes. Well done!

  • kyoto kidkyoto kid Posts: 41,245
    edited October 2014

    ...often mess around with Rolling Plains as well, scaling it up and down on any or all of the three axes, and changing the texture to suit the needs of the scene to create distant scenery.

    In he pic below I used four instances of the prop to create the beach, the part of the beach that extends under the water, as well as the beach and hills on the other side of the bay.

    I often also rescale items smaller (like the village, hotel, old lighthouse tower, and trees across the bay) and use an atmospheric camera to create the sense of distance. The entire scene is only about 250m "deep" on the Z axis to the edge of the skydome. Even the yacht and aeroplane were scaled smaller than 100%.

    The cloud shadows on the farside hills were created by placing several instances of the "puddle" plane from Predatron's Trash Stash, in the sky, adjusting the opacity channel, and then making them invisible to the rendering engine while still having them cast shadows.

    Leela_Swimsuit_Final.jpg
    1250 x 1400 - 1M
    Post edited by kyoto kid on
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