Converting to a single model/texture

fakedoctorfakedoctor Posts: 30

Some friends of mine have asked for a few "miniatures" for a game they're playing in this software. Putting together a couple figures in Daz Studio is easy enough, but I'm not quite sure where to begin on making them usable for this purpose.

They don't need to be manipulable in Daz Studio or anything, as all I need to end up with is a lower polygon model of the character in a pose. The problem is that there are so many individual models involved (hair, clothing, eyes, base/stand, etc.). It seems like this should be doable, but I just don't know where to begin. Can anyone here point me in the right direction?


Oh, and none of this will be distributed or used for commercial purposes in case that's a concern.

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    if 3D mesh you friends would need to own a copy of DS and content used too even for personal use
    all you can share is the duf scenes
    and the models cannot leave their computers

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