Controlling the INTENSITY of an Expression......
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So my mind blanks again and I'm looking for a control or possibly a script that controls the intensity of 'the current expression [dials]'.
https://www.daz3d.com/expression-mixer
This is the closest so far. It has the slider for strength of expression, but that's not what I'm looking for.
I'm thinking- the thing I'm looking for - might be buried in some other Expression Utility type of product....
Anyone have a lead on this?
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Like the dial would take The Current Full Range of Expressions -in-use and allow me to turn them UP or DOWN..
https://www.daz3d.com/ultimate-zero
But sort of- increasing/decreasing the AMOUNT of each setting in use.
If not, I might have to ask @RiverSoft Art to look into this.
And maybe it's already been done. It certainly feels familair.
Comments
You don't mean Pose Control -> Head -> Expressions -> (hopfully find the one you're looking for), do you?
Are you thinking of Auto Face Enhancer? That can certainly intensify expressions.
Er... strength and intensity are often used as synonyms, so what you're asking for isn't exactly clear, but I think what you're asking for is something that seemes more intense without the face becoming overly contorted. That's tricky, given that a DAZ pose/expression dial simply manipulates a set of preset morphs (and bone positions on the Genesis 3 and 8) you're not really going to get any variation besides the strength at which the preset applies using only a single expression dial. That's compounded by the fact that every character's face is slightly different and what works well on the generic base face may not work as well on one with larger/smaller eyes, mouth, etc., and, worse, there's a point at which the dialing up the overall strength will tend to over-influence one part of any face over the others, making the resulting expression become unnatural and even cartoonish. Tweaking the individual components of the morph is the only way I've found to reliably get the level of expression I want, and new tools like the https://www.daz3d.com/genesis-3--8-face-controls allow that to be done in a fairly intuitive manner without a lot of experimental dial twiddling. Likewise, with Expression Mixer, you can load in the expression and then a half-face zero that some vendors like EmmaAndJordy include with their sets, and use that to roll back the effect of the expression on the part that is over the top. However, prior to that product's release, I found another way to do much the same thing using Puppeteer and the mix and match half-facial expressions:
Basically, the trick is that if is you save a pose preset in puppeteer with a zeroed facial expression and a second, identical pose prest except with a facial expression applied, you'll find that the expression continues to get stronger as you move your cursor between the two and, as you pass the "full expression" preset, it will become even stronger than the posotion that is normally allowed at the max position for that expression's parameter dial. At the same time, if you place TWO or more presets with different saved expressions at an equal distance from the blank preset, you can mix between the two different expressions just by moving the cursor between the two expression presets. So, you use the same expression on both expression presets, but then zero out either the top or the bottom of the one of those expressions using the half-facial zeros, then moving the cursor between the two will allow for a huge variety in the intensity of the upper and lower halves of the face.