Any way to use HDRI for INSIDE lighting?
I'll explain why I'm asking.
The scenes I create are pretty texture-intensive and can also be polygon intensive. This results in my having to nearly always split my renders into two (or sometimes even three) parts, and then stitch them together in post. Otherwise the scene is too much for my GPUs - DS will just crash. Usually this means I'll render the environment and then afterward render the figures and some spotlights with the environment objects turned off. In many cases the second render includes parts of the environment such as chairs and a table if parts of a character are behind or cast shadows on them. My problem is with shadows that figures and items in render #2 cast on objects in render #1. Usually I can arrange this so that it's only the environment floor I need to cast shadows on. That used to be easy - I would turn on the ground plane and get a nice render of the figures and foreground objects and their shadows on a transparent background. But unfortunately the lights I use (spotlights, point lights, emissives) don't cast shadows on the ground plane in Iray. There's the "Iray Matte" function you can enable on a primitive plane and use that instead of the ground plane, but the shadows cast on it using those lights is so faint as to be unusable.
If my lighting source was HDRI my problem would be solved, since HDRI casts perfect shadows on the DS ground plane. But the vast majority of my scenes take place inside enclosed architectural environments - thus my use of spots and emissives.
Does anyone see a solution to this? I do everything I can to crank up compression of texture files in Iray and keep polygon count down to get to the point where I can render a scene in one pass, but I still can only do that occasionally.
Thanks
Comments
Take a look at the instructions here: https://www.daz3d.com/forums/discussion/comment/4768311/#Comment_4768311
This has additional useful data about how high to put the camera: https://www.daz3d.com/forums/discussion/134401/how-to-create-our-own-hdri-from-a-scene-in-daz
Also this may be useful: https://www.daz3d.com/forums/discussion/189166/make-your-own-hdris
And yet another way to skin the same cat: https://www.daz3d.com/forums/discussion/191741/creating-interior
Hope these help,
Richard
Hmm, this may well help! Got some reading and testing to do. Thanks Richard!
There is a product by Dramlight that might do this for you. Interiro Light Pro for Filament and Iray. It includes something called a culling camera for Iray to allow light to pass through to interiors. https://www.daz3d.com/interior-light-pro-for-filament-and-iray
Thanks. This definitely looks useful, though I'm not sure it will get me what I want by itself. If it's coming in from outside I'd think it would be too diffuse to use for creating drama and leading the viewer's eye to where I want.
I think you are looking for a section plane camera: https://www.daz3d.com/forums/discussion/376956/hdri-for-indoors, https://www.daz3d.com/forums/discussion/379131/camera-see-through-objects, https://www.deviantart.com/slimmckenzie/journal/Tutorial-Iray-Section-Plane-Node-beginner-661286658, and https://www.youtube.com/watch?v=GCJfIlk-4Yo. You can make them yorself, buy them, and there is at least one product in the store whose name escapes me.
Thanks. I used the section plane node for the first time just recently. I'll have to spend some time experimenting with this.
I hope it works out. HDRI's are generally the "lightest"/ speediet way to light a scene and the section plane speeds things up by not rendering geometry outside its range.
If you have an interior scene... just make a minimal scene with:
Then do the multiple renders of other groups of complex elements on top of that basic scene.
Use Canvases if you want to render out things without background showing.
You dont have to use an HDRI.
(Note: as i mentioned in your other thread, use Dome and Scene with Draw Dome:ON, since lighting/shadows seems to be broken at the moment in other settings...)
Also, the seciton plane camera product referred to is probably the x-ray camera on rendo. It's just angled section planes behind the camera which are always out of view, so it cuts away walls etc.
Oh, actually that culling camera looks like same thing
Yep, they are all the same thing!