Spotrender does not use local dimensions?
Loony
Posts: 1,817
Hi, I have created a portrait and wanted to fix the hair, now I wanted to spotrender the fixed region, but:
The fixed image (left) is in QHD (1440p) from the standard Render settings for all other cameras, why does it not use the camera dimensions from my Camera 3?
I hope someone can help me, so i can understand this.
Edit: Post Nr. 1.600 yaii :D
Post edited by Loony on
Comments
Are you doing the spot render in place (i.e. in the viewport)? It won't be the same size as a full render to a new window (unless the dimensions are smaller than your viewport maybe) - you can set spot render tool to render to a new window in the "Tool Settings" tab.
Yes I used a new New Window.
A Spot render with New window did in the past ALWAYS used the render sizes as I have set it, but... I never used Local dimensions for spot render, I assume Spot render does ignore the Local dimensions and use the Main settings only.
Oooh, I never knew that! Maybe I've always switched local dimensions off before I've rendered - I've never used that setting deliberately, and often been annoyed with products that set it "on" so my render starts up in massive size.
Yeah I only use that in very special cases, like now, I wanted a portrait of the boy from the full scene, I love to show closeup details of the persons, so the peoples can see the emotions and love I spent into Outfits^^.