What's the difference between genesis 8.1 and genesis 8.0?

Just, do not see a clear factor changed, unless I missed something. I haven't been on the Daz train for some time.

Comments

  • Serene NightSerene Night Posts: 17,675

    New materials, and more fluid expressions.

  • PaintboxPaintbox Posts: 1,633
    edited February 2021

    cjrosdat4 said:

    Just, do not see a clear factor changed, unless I missed something. I haven't been on the Daz train for some time.

    As the 8.1 suggest, it's a point upgrade. Next to what commenter above me says, it also has better eye geometry. I think 8.1 is especially interesting if you do portrait close-ups, and expressions, and also the texture resolution doubled for the face + plus some special detail mapping.

    So if portraits are your thing, you'll get a lot out of 8.1.

    Post edited by Paintbox on
  • The body surface has been split to give head and torso surfaces, which should make it easier for artists to have a less abrupt chnage in apparent resolution as the face meets the top and back of the head - this will, however, require 8.1-sepecific maps - 8 maps still look the same once applied to the new surface groups.

  • davesodaveso Posts: 7,169

    8.0 has a ton of product for it, 8.1 nearly nothing. 

  • PaintboxPaintbox Posts: 1,633

    daveso said:

    8.0 has a ton of product for it, 8.1 nearly nothing. 

    That is not truly a representative presentation. Since you can use all clothes, hairs, poses etc. on 8.1. If you mean there aren't a lot of 8.1 characters, that's true.

  • Not enough differences to justify purchasing products designed only for 8.1

  • Serene NightSerene Night Posts: 17,675

    You also need to use the newer version of studio which has more bugs and will cause a performances hit, as it really is optimized for the latest video card with more Ram.

  • nonesuch00nonesuch00 Posts: 18,316
    edited February 2021

    The eyes and the expressions are so much better in 8.1 compared to 8 and 8 expressions are already an improvement on 3. The materials though improved is more a matter of artists learning PBR rather than a technical upgrade, they are improved in 8.1 although you can see the progress in 8 by comparing Michael 8 at the beginning of 8 with Dain 8 within the last year (I think, not sure) for example.

    Post edited by nonesuch00 on
  • Honestly, nothing that I can tell. It's the exact same geometry, otherwise the 8 morphs wouldn't work on 8.1.

    A couple of minutes in notepad++ and copying the files to the Genesis 8 Male morph directory and the 8.1 character is now an 8 character. See torment 8.1 below on both an g8.1m and g8m. That's with hd morphs and jcm's. 

    As far as the new uv goes, just copy and paste it from the 8.1 to the 8 uv directory. You can quickly make the "new" head surface pretty quickly in geometry editor.

    G8M and G8_1M.jpg
    1920 x 1040 - 277K
  • xyer0xyer0 Posts: 6,057

    I think the mouth interior has new geometry, and Victoria 8.1 mouth materials (gums, tongue) look MUCH more realistic than any previous mouth materials. Although I don't do any renders where this really matters, if I needed a toothy smile, I no longer would need to be apprehensive.

  • xyer0 said:

    I think the mouth interior has new geometry, and Victoria 8.1 mouth materials (gums, tongue) look MUCH more realistic than any previous mouth materials. Although I don't do any renders where this really matters, if I needed a toothy smile, I no longer would need to be apprehensive.

    No, the actual geometry is the same.

  • MistaraMistara Posts: 38,675

    8.1 hasn't ""arrived"" til there is a george 8.1

    theres some improvements in how full body morphs work on the toe nail beds.

  • Reality1Reality1 Posts: 115

    cjrosdat4 said:

    Just, do not see a clear factor changed, unless I missed something. I haven't been on the Daz train for some time.

    The differences are mostly artistic, and some are fairly technical.

    Here is a nice overview of the differences:

    https://renderguide.com/daz3d-genesis-8-1-overview-features/

  • GordigGordig Posts: 10,187

    Mystiara said:

    8.1 hasn't ""arrived"" til there is a george 8.1

    Would you accept Fred in the interim?

  • outrider42outrider42 Posts: 3,679
    There is no new geometry! There are too many people saying something like this. The eyes and teeth do not have any different geometry. Any difference you see is the texture. For the eyes, they have a new UV map. This is possibly the best change.

    However, this UV can easily be applied to OG 8. The teeth? That is nothing more than a new texture. The neck is now a separate UV from the torso.

    PBR Skin?? Guys, you can apply PBR Skin to a rock. Or a tree. Or a wall. Anything, let alone every Daz character ever created. Yes, you can PBR Skin to Victoria and Michael 1 if you really wanted to. PBR Skin is a shader. It is not exclusive to 8.1, though you do need Daz 4.15 and up to use it.

    The eyelashes and tears are now separate props, and these props have changed, they actually do have new geometry. The lashes are slightly different while new tear prop is very different from the old tear that came attached to lashes. The new tear sort of wraps around the eye, and covers the lacrimal. This allows the eyes, lacrimal, and eyelids to be tied together better than before, and if used well this can make a difference. So I have to say the new tear is step forward.

    But I must point out that even these props can be assigned to OG 8. You can simply change their scene IDs to be compatible with G8, save as new props, and boom goes the dynamite. They can be used on 8.0. So...they are not really exclusive to 8.1. Frankly any enterprising PA could have made these as a product for 8.0. I suppose they still could.

    What does that leave? The facial bones have been adjusted. Some people think they look better. I think they just look different...and different is not necessarily better.

    So there are a few improvements. But the reality is that nearly all of the improvements can be applied to existing G8 characters.
  • PixelSploitingPixelSploiting Posts: 898
    edited May 2021

    I made G8 F/M with 8.1 UVs and surfaces. There isn't much reason for doing this except for applying G8.1 UV specific skins to G8 base, but it's doable.

    Post edited by PixelSploiting on
  • AllenArtAllenArt Posts: 7,172

    The eyes are definitely better in 8.1 than 8. The expressions.....eh, I'm still on the fence. The skin SURFACE is better, as in, on a closeup the torso looks good and the head looks pixelated and low res - that's been taken care of. However, I'm still not sold on the new shader for the 8.1. I think I still prefer the 8.0 in a lot of cases.

    Also, generally with a couple of exceptions, I think the 8.1's look like toons compared to the 8.0s, which were mostly closer to realism to my eye (in most cases). Vicky 8.1 is alright, I guess, but Mike 8.1 is a caricature, as are the two new heavyset people, Jade and the other guy (forget most of their names because they just do not interest me in the least).

  • MelissaGTMelissaGT Posts: 2,611
    edited May 2021

    MeneerWolfman said:

    Honestly, nothing that I can tell. It's the exact same geometry, otherwise the 8 morphs wouldn't work on 8.1.

    A couple of minutes in notepad++ and copying the files to the Genesis 8 Male morph directory and the 8.1 character is now an 8 character. See torment 8.1 below on both an g8.1m and g8m. That's with hd morphs and jcm's. 

    As far as the new uv goes, just copy and paste it from the 8.1 to the 8 uv directory. You can quickly make the "new" head surface pretty quickly in geometry editor.

    Would it be possible for you to expand upon these steps just a bit? I have 4.15 and have Torment along with a couple other 8.1 characters but I hate the heavy resource usage of 4.15. It's ridiculous. I have a 11GB 1080TI and it's like night and day for me if I try to render a scene on 4.12 vs 4.15. So I want to stick to using 4.12 as much as I can...and I'd love to be able to use the 8.1 characters in 4.12. I'm not even worried about not being able to use the new shader...because I prefer the Uber Shader anyways. If it's possible just to use those character morphs in 4.12 I would be so happy. Until I can manage to find a RTX card with the same amount of VRAM or more (which means a 3090), then I just can't use 4.15. 

    Post edited by MelissaGT on
  • MKDAWUSSMKDAWUSS Posts: 94

    So it's like Victoria 4 vs. Victoria 4.2?

  • BejaymacBejaymac Posts: 1,897

    MKDAWUSS said:

    So it's like Victoria 4 vs. Victoria 4.2?

    No, it's more like V4.1 vs. V4.2

    V4.0 wasn't EXP enabled and didn't have an eyebrow bone and mesh.

  • MeneerWolfmanMeneerWolfman Posts: 429

    melissastjames said:

    MeneerWolfman said:

    Honestly, nothing that I can tell. It's the exact same geometry, otherwise the 8 morphs wouldn't work on 8.1.

    A couple of minutes in notepad++ and copying the files to the Genesis 8 Male morph directory and the 8.1 character is now an 8 character. See torment 8.1 below on both an g8.1m and g8m. That's with hd morphs and jcm's. 

    As far as the new uv goes, just copy and paste it from the 8.1 to the 8 uv directory. You can quickly make the "new" head surface pretty quickly in geometry editor.

    Would it be possible for you to expand upon these steps just a bit? I have 4.15 and have Torment along with a couple other 8.1 characters but I hate the heavy resource usage of 4.15. It's ridiculous. I have a 11GB 1080TI and it's like night and day for me if I try to render a scene on 4.12 vs 4.15. So I want to stick to using 4.12 as much as I can...and I'd love to be able to use the 8.1 characters in 4.12. I'm not even worried about not being able to use the new shader...because I prefer the Uber Shader anyways. If it's possible just to use those character morphs in 4.12 I would be so happy. Until I can manage to find a RTX card with the same amount of VRAM or more (which means a 3090), then I just can't use 4.15. 

    https://docs.google.com/document/d/1FMez7Rzs76gKYRZ0_cA5BX1SJVQRE4tNwUw-p3nyMl8/edit?usp=sharing

    That's what I used.

  • MelissaGTMelissaGT Posts: 2,611

    MeneerWolfman said:

    melissastjames said:

    MeneerWolfman said:

    Honestly, nothing that I can tell. It's the exact same geometry, otherwise the 8 morphs wouldn't work on 8.1.

    A couple of minutes in notepad++ and copying the files to the Genesis 8 Male morph directory and the 8.1 character is now an 8 character. See torment 8.1 below on both an g8.1m and g8m. That's with hd morphs and jcm's. 

    As far as the new uv goes, just copy and paste it from the 8.1 to the 8 uv directory. You can quickly make the "new" head surface pretty quickly in geometry editor.

    Would it be possible for you to expand upon these steps just a bit? I have 4.15 and have Torment along with a couple other 8.1 characters but I hate the heavy resource usage of 4.15. It's ridiculous. I have a 11GB 1080TI and it's like night and day for me if I try to render a scene on 4.12 vs 4.15. So I want to stick to using 4.12 as much as I can...and I'd love to be able to use the 8.1 characters in 4.12. I'm not even worried about not being able to use the new shader...because I prefer the Uber Shader anyways. If it's possible just to use those character morphs in 4.12 I would be so happy. Until I can manage to find a RTX card with the same amount of VRAM or more (which means a 3090), then I just can't use 4.15. 

    https://docs.google.com/document/d/1FMez7Rzs76gKYRZ0_cA5BX1SJVQRE4tNwUw-p3nyMl8/edit?usp=sharing

    That's what I used.

    Thank you! 

  • davidtriunedavidtriune Posts: 452

    the differences are mainly

    1. better eye tear line (but you can fit onto g8)
    2. layered eyelashes (but you can fit onto g8)
    3. slightly better UVs (though I still prefer g8's overall)
    4. easier control over expressions (but not better looking)
    5. thicker eyelids (can use g8's "eye refine hd" to achieve the same)
    6. microskin tiling (probably the only real useful thing; potentially saves resources)

    The 8.1 character skins do look better, but they could've built them from g8 as a base and still look as good. 

    it's more about updating the standards. Or an excuse to renew people's waning interest in DAZ.

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