Selecting parts to re-shade?

IkyotoIkyoto Posts: 1,159

Any figure really - great texture, but I need to apply a shader that looks seriously different- in this case, one eyelid. Is there a way to do so short of massive post editing?

Comments

  • SimonJMSimonJM Posts: 5,982
    edited December 1969

    Ikyoto said:
    Any figure really - great texture, but I need to apply a shader that looks seriously different- in this case, one eyelid. Is there a way to do so short of massive post editing?

    If it was me, I'd go to the Surfaces tab, select the 'offending surface', go to Diffuse map, select Browse and find the map file in the displayed folder list, then right click and select Edit with GIMP ... and edit the area, saving with a new name, then loading that file manually into the Diffuse map.
  • Richard HaseltineRichard Haseltine Posts: 100,946
    edited December 1969

    It depends what you want to do - the eyelids won't, of course, be a separate material zone. You could, if a sharp edge is OK, use the Geometry Editor tool to select the polygons and then assign them to a new material; you could also, if it's a texture tweak, use the Layered Image Editor to add a new overlay to the texture. If it's a shader change and you need a smooth transition then you need to either use a shader for the whole thing that allows multiple settings controlled by a mask, or you need to roll your own shader in Shader mixer and use a mask to blend two different results.

  • IkyotoIkyoto Posts: 1,159
    edited December 1969

    Had to do it Rich's way.

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