Import a generated image, turn it into a prop... how?

Hello,

I need a photo of my characters in a scene. I don't know how to do that. Can some body point me in the right direction(s)?

Now for the longer version of the question.

I want to generate a scene.. two couples at an event, like a wedding or something. Then I want to turn that image into a framed photograph to use as a prop in other scenes. I want it to be a framed photo on a desk, or wall.

I can generate the original scene OK.. but I don't know how to create the photo frame, nor how to import the resulting image back into DAZ and put it into the frame.

 

I'll continue searching.

I want to learn, if there are tutorials or documents you can point me to... I'd be grateful.

 

Thank-you

 

Comments

  • If you have a picture frame prop open the Surfaces pane with it loaded and selected, go to the pane's Editor tab, and expand the entry for the prop on the left - that should give you a list of surfaces, look through for soemthing that sounds like it would be the picture area (you can test by clicking on the name to select it, then using the colour picker for Diffuse Colour or Base Colour on the right to assign a very obvious colour change and seeing what changes in the viewport). Once you have found and selected the right surface you should be able to click on the little icon to the left of the colour picker for Base Colour/Diffuse Colour (which you get will depend on the shader applied) to get a menu, selectign browse, and then selecting your render.

  • There are several options...

    First option: add a primitive plane and dump an image onto it. So use the create option to create a primitive, add a plane. Once you have your plane go to the surfaces tab, select your plane and add an image using the 'Base color' option. Keep in mind that this method will not account for a proper image / plane size so you need to make sure that your plane has (or gets) the right dimensions to display the image correctly.

    Another option, maybe easier, is to add a backdrop to your scene. Open the 'environment' tab, select "backdrop" and add an image. Now you'll have something behind your setup so you can basically place everything else in front of it.

    For anything beyond that you're going to need external software. For example... Bryce can be somewhat easily used to create a 3D setup from an image. Basically you create new terrain and then load the image as the basis for that terrain. It's a bit of a tricky process but doable. However, if this is simply about adding an image to your scene then this method would be complete overkill (also because it's not fully reliable). I'd stick to planes or a backdrop instead.

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