Custom pose presets applied to morphed G2F cause finger distortion

ModernWizardModernWizard Posts: 850
edited December 1969 in Daz Studio Discussion

Hello all...I'm hoping someone can help with this very annoying problem. I saved a bunch of arm/hand partials for G2F today. As you can see in the lefthand screenshot, they worked beautifully on the default G2F. When I morph G2F, however, the same poses do fine with all body parts except for the fingers, which overlap unrealistically and/or become attenuated and wavy.. See righthand screenshot.

Does anyone have insight into what might be the problem and how I could fix it? Might it have something to do the parameters that I selected to save with each pose. I unselected all body parts in the Save list, then manually selected only the left collar and all children in this case. I also unchecked all scales. Does that make a difference?

Any help would be great, as this is driving me up the wall!

--MW

distortion.jpg
940 x 549 - 122K

Comments

  • Cris PalominoCris Palomino Posts: 11,610
    edited December 1969

    What options did you use for the pose? Rotations only?

  • j cadej cade Posts: 2,310
    edited December 1969

    My guess you morphed the figure enough to need to update the figures rigging. To check: select the joint editor tool and see if the bones are lining up with the mesh. If they aren't, Fear not! Its actually fairly simple.

    Here is a good tutorial on what to do: http://www.daz3d.com/forums/discussion/6483/

    Follow the steps labeled Adjusting Rigging to Shape and ERC Freeze

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