Custom pose presets applied to morphed G2F cause finger distortion
![ModernWizard](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/158/nLYCDX7I45XAA.png)
Hello all...I'm hoping someone can help with this very annoying problem. I saved a bunch of arm/hand partials for G2F today. As you can see in the lefthand screenshot, they worked beautifully on the default G2F. When I morph G2F, however, the same poses do fine with all body parts except for the fingers, which overlap unrealistically and/or become attenuated and wavy.. See righthand screenshot.
Does anyone have insight into what might be the problem and how I could fix it? Might it have something to do the parameters that I selected to save with each pose. I unselected all body parts in the Save list, then manually selected only the left collar and all children in this case. I also unchecked all scales. Does that make a difference?
Any help would be great, as this is driving me up the wall!
--MW
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/91/64585089be810987953b2474f45d4c.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/91/64585089be810987953b2474f45d4c.jpg)
Comments
What options did you use for the pose? Rotations only?
My guess you morphed the figure enough to need to update the figures rigging. To check: select the joint editor tool and see if the bones are lining up with the mesh. If they aren't, Fear not! Its actually fairly simple.
Here is a good tutorial on what to do: http://www.daz3d.com/forums/discussion/6483/
Follow the steps labeled Adjusting Rigging to Shape and ERC Freeze