Steam out wrinkles?

I need ot "iron" a dress that I am trying to use,  The original mesh has some stress wrinkles modeled in and I am trying to smooth them out.  I have applied the smoothing modifier and cranked the iterations of to 20, and then 30, and it does not smooth these wrinkles out. (it is working, some areas are "oversmoothed".)   Is there a tool in or available for Daz to steam out wrinkles in mesh... (flatten the mesh).  A tool that could be applied to a local area only?  I could take the mesh into blender and do it that way, but was hoping for a solution that did not stop production in its tracks for while exporting obj and working the mesh. 

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,745

    What is the smoothing type set to in Parameters? If it's base Shape matching it will try to preserve the wrinkles, as they are part of the base shape. Try Generic instead, if you haven't - that will smooth the current state of the outfit, regardless of it's base shape.

  • dlm4001dlm4001 Posts: 196

    Richard,

    I gave that a try, setting smoothing to Generic, and it definitely smoothed out the wrinkles.  (thanks for that tid bit of know how)  However, the effect was applied global to the dress' mesh and I lost some dettail in other areas that I wanted to keep.  I could render it both ways and comosite it in Photoshop. 

    Though it has been a while since I used it, I remember Poser having a tool that you used like a brush, similar to the smoothing brushes in ZBrush and the smoothign tool in Blender. I read in a tutorial once that it was used to "steam out Wrinkles" .  This would be nice to smoothing or flattening a mesh.  Anyone know of feature or tool like that for DAZ?

  • Richard HaseltineRichard Haseltine Posts: 102,745

    You could export the smoothed version as an OBJ (at base resolution, with all other items hidden), create a dForm and edit its weight map to cover just the aea you actually want smoothed (with a softened edge), then use Edit>Figure>Morph Loader Pro to import your morph and set the Attenuate option to use the dForm's weight map. It would be nice to be able to weight-map the Smoothign Modifier diectly (and I have in fact feature-requested that myself) but it's possible that smoothing is inherently a global process.

  • dlm4001dlm4001 Posts: 196

    Thank you again Richard.  I will give this process a try.

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