Creating clothing morph from Zbrush Core on posed character?

I tried to make a very minor adjustment to the sleeve of a character's outfit in Zbrush Core using the usual morph transfer method (export as OBJ, make adjustments, send back through Morph Loader Pro), but because the character was posed and the clothing was conforming, all of that data was also included in the resulting morph and the clothing bulged out like a puffy coat. I know I could export the clothing in a zero pose and it would work as expected, but then I wouldn't really be able to adjust the sleeve based on the character's pose. Does anyone know if there's a way to get around this problem? Thanks in advance.

Comments

  • marblemarble Posts: 7,500

    SnowSultan said:

    I tried to make a very minor adjustment to the sleeve of a character's outfit in Zbrush Core using the usual morph transfer method (export as OBJ, make adjustments, send back through Morph Loader Pro), but because the character was posed and the clothing was conforming, all of that data was also included in the resulting morph and the clothing bulged out like a puffy coat. I know I could export the clothing in a zero pose and it would work as expected, but then I wouldn't really be able to adjust the sleeve based on the character's pose. Does anyone know if there's a way to get around this problem? Thanks in advance.

    I had the same experience with Blender - never did figure out how to do it so reverted to exporting only zero-posed figures. 

  • Faeryl WomynFaeryl Womyn Posts: 3,663
    edited March 2021

    Well I'm not an expert and could be wrong about this.  You know the morph you want to add to the sleeve and the pose of the model using the morph. With this in your mind, do zero pose and while working on the morph, extend it past what you intended, so when it comes back, you have some room to work with to get what you want.

    I hope that made sense...lol

    Post edited by Faeryl Womyn on
  • fred9803fred9803 Posts: 1,564

    For a minor adjustment to the geometry of a posed figure's clothes, why would you not use the Mesh Grabber plugin?

  • SnowSultanSnowSultan Posts: 3,643

    Thanks, yeah I figured I'd probably have to do the morphing from a zeroed figure. Just wasn't sure if there was any sort of checkbox or option to only consider manipulated polygons or something.

    Fred: I just want to know what my options are when using Zbrush to morph and the workflow that's required. It's not so much about solving the problem as it is figuring out the various ways I can do it and which is easiest or superior.

  • joseftjoseft Posts: 310

    i might not be the most qualified person to answer this, i have not used daz studio for this kind of work for a while, but i am remembering an option in morph loader that was designed for this kind of thing. Believe it is called Reverse Deformations, and is available once you have selected your geo file to import as a morph.

    I also think GoZ caters for this....or is GoZ not available in zbrush core?

     

  • SnowSultanSnowSultan Posts: 3,643

    I will look into that, thanks Joseft. Unfortunately, Zbrush Core does not support GoZ.

  • plasma_ringplasma_ring Posts: 1,025

    You should be able to reverse deformations when importing through Morph Loader Pro. I think you just need to right click where it says "no" in the window to change it to "yes." (I'm almost sure I've done it this way, but I can barely remember two hours ago without tattooing it on myself Memento-style.)

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