Aniblock reorienting animations

Is there anybody that understands why aniblock reorients nodes that are animated to go in one direction, then goes in completly opposite direction after the aniblock is saved and reapplied to the same node in a new DAZ session. For example I am trying to animate the the Y rotate axis of a lamp holder in Dreamlight's Stage FX Pro. While I am creating the aniblock it seems to work fine I can loop the playback and it works just as created it. After I save the aniblock and apply it to the same lamp holder the aniblock now flips the lamp hold around 180 degrees. I attached a photo of what happens after the aniblock is reapplied. The second beam should be facing the same direction as the first one. Any advice at all is welcome, I have alway had issues figuring out how aniblock does its orientation. Thanks!!

FX Pro Aniblock.jpg
1077 x 838 - 167K

Comments

  • kwanniekwannie Posts: 869

    Does anybody know if there is an aniblock discussion somewhere in the forums that might address reorienting issues?

  • benniewoodellbenniewoodell Posts: 1,986

    Try asking here:

    The "Animators Assemble!" thread for Daz animation WIPs, clips, and tips - Page 18 - Daz 3D Forums

    I tried using aniblocks but never could get the hang of it, I just hand key it all but maybe somebody there can help you out. 

  • kwanniekwannie Posts: 869

    Thanks Bennie, you rescue me again,lol. I know should make the jump to Blender like you suggested before. I know stuff like volumetric lighting is easy in Blender. My biggest issue is that I have yet to see someone show the DAZ skin tones coverted decently over to Blender. You know of any threads that shows the results of DAZ characters rendered in Blender with skin that looks O

  • benniewoodellbenniewoodell Posts: 1,986

    If you go in the Blender forum, look through the show us your blender renders thread, there's lots of great stuff in there! And with every update to the Diffeomorphic tool and the Daz to Blender Bridge, it's getting better and better to the point where sometimes I transfer a character over and they look better in Blender than they did in Daz (I've found that happening the most with skins from Daz Original characters). Check out that thread, there's a lot of great stuff in it! 

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