Question About Sharing

MrPibbMrPibb Posts: 0
edited December 1969 in Daz Studio Discussion

Hello All,

I recently completed work on my first character. Spider-Man's "The Rhino".

To make the horns, I just used horns from the Creature Creation Pack. The rest was just tweaking. I made this because I couldn't find any other version on the net. My Rhino is more comic book classic, no hoof feet, dull grey texture bodysuit(any suggestions on making a bump/texture map appreciated)
My question is: If I wanted to share him with the community at large, Should I just export it as a .duf file or is there a way to export the character as a standalone figure? Since I used other products, would I be able to do that? Obviously I don't own the rights to the character and I'm not looking to make money, just put it out there for someone else who might be looking.
I didn't do the Spider-Man, I was able to find a very nice(IMO) model and use it. Any feedback is appreciated.


Thanks,

-Mike

RhinoSpideyTeam-Up.jpg
1224 x 979 - 385K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited December 1969

    As long as you didn't use the Geometry Editor tool to customise the mesh, or create custom morphs (that is, sculpted in a modelling application or made with DForms, as distinct from using the morphs you have bought or downloaded) and as long as the content you used was still in its default locations then a Scene Subset should be able to find the needed pieces (if present, of course) on another machine.

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