Perspective grid horizon line

I'm using DS to setup a 2d illustration, and I need to know where the perspective horizon line is to draft in other imagery. If the DS floor grid wasn't a finite draw size, it would draw to the horizon. Is there any way to make the floor grid infinite or is there any othe rway to easily plot out the horizon line?

Comments

  • JVRendererJVRenderer Posts: 661
    edited March 2021

    bluelight special said:

    I'm using DS to setup a 2d illustration, and I need to know where the perspective horizon line is to draft in other imagery. If the DS floor grid wasn't a finite draw size, it would draw to the horizon. Is there any way to make the floor grid infinite or is there any othe rway to easily plot out the horizon line?

    I hope I understood you. If I didn't, please forgive me. I supect you've been using your default perspective view to work with your scenes. The perspective view is handy, however, it is not customizable.

    What you want to do is to create a camera. I've created an image to illustrate how to. (1 and 2)

    After you've created the camera, swith from perspective to your newly created camera.

    Switch your preview (3) to wireframe

    (4) activate the Third Rule Guide, you will notice

    (5) with the camera selected in you scene tab, goto the parameter tab and adjust the camera according to your needs use the xyz translate and rotate dials

     

     

    Perspective.jpg
    1920 x 1080 - 737K
    HorizonLow.jpg
    1920 x 1080 - 709K
    HorizonHigh.jpg
    1920 x 1080 - 690K
    Post edited by JVRenderer on
  • Thanks, but that's not what I'm referring to. I'm needing a horizon line. If the default ground grid in DS was an infinite plane, then it would indicate the horizon line.

  • TheKDTheKD Posts: 2,696

    As far as I know, there is no way to make the grid bigger. The only thing I can think of is to add a plane primitive and scale it up to be huge to line it up right, then turn it invisdible before rendering.

  • JVRendererJVRenderer Posts: 661
    edited March 2021

    AFAIK the default ground grid is infinite, but infinity itself cannot be quantified, so I guess the gound grid is an approximation.

     

     

    Shown with figures with different depth.

    HorizonFlat.jpg
    1920 x 1080 - 517K
    HorizonLow2.jpg
    1920 x 1080 - 531K
    Post edited by JVRenderer on
  • bluelight specialbluelight special Posts: 29
    edited March 2021

    JVRenderer said:

    nAFAIK the default ground grid is infinite, but infinity itself cannot be quantified, so I guess the gound grid is an approximation.

    No, the ground plane is not infinite. It only appears that way when you tilt the camera down at that angle, and besides those lines aren't converging to the focal point.

    I'm talking about a standard horizon line, or indication of one, that is used in perspective and architectural drawings. Sketch Up has an infinite plane.

    Post edited by bluelight special on
  • JVRendererJVRenderer Posts: 661

    bluelight special said:

    JVRenderer said:

    nAFAIK the default ground grid is infinite, but infinity itself cannot be quantified, so I guess the gound grid is an approximation.

    No, the ground plane is not infinite. It only appears that way when you tilt the camera down at that angle, and besides those lines aren't converging to the focal point.

    I'm talking about a standard horizon line, or indication of one, that is used in perspective and architectural drawings. Sketch Up has an infinite plane.

    I guess DS doesn't have that option. The minimum Focal length a DS camera can go is 8 mm, and the max frame width 177 mm. Even with those values, the plane does convert to close to, but not a point.

  • Hey I figured out an easy solution. Created a 10ft plane with 2 divisions and then parented that to a camera. And now in Wireframe view there's a camera crosshairs indicating the focal point and horizon line. As you can see by the drawn on red overlay, the lines of thefloor plan perfectly converge.

    DS horizon cam.jpg
    1524 x 993 - 169K
  • JVRendererJVRenderer Posts: 661

    Cheers! I'm glad you've figured it out.

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