Missing Morphs in Mandie Satin Slippers for Genesis 8 Females

Anyone else getting the run around from the Help desk about the Missing morphs in these shoes as the only one I can Find is for FBM Girl8 in the Actor Where are the Rest of them? o.O

Comments

  • PlantPlant Posts: 124

    Hi i have Those and the morphs are there ,maybe try reinstalling 

  • RadkresRadkres Posts: 50

    Ah Thanks it looks like my install was broken. o.O

  • RadkresRadkres Posts: 50

    O.o Ok I Can See the Morphs When they are not fitted to the figure But once I fit them to the Figure they disapear!

     

    Mandie Morph problem 01.jpg
    1912 x 960 - 553K
    Mandie Morph problem 02.jpg
    1912 x 960 - 572K
  • PlantPlant Posts: 124

    I see what you mean, at least you get the girl 8 don't even get that.

  • PlantPlant Posts: 124

    Just opend a ticket as well

  • Richard HaseltineRichard Haseltine Posts: 102,309

    Radkres said:

    O.o Ok I Can See the Morphs When they are not fitted to the figure But once I fit them to the Figure they disapear!

    That is the expected/intended behaviour - if a morph on a fitted item matches a morph on the figure fitted to then the morph on the fitted item is hidden. If you need to adjust it beyond the value inherited from the master then in the Parameters (or Shaping) pane's option menu (the lined/hamburger buttion in the top corner, or right-click the tab) enable Preferences>Show Hidden Properties.

  • RadkresRadkres Posts: 50

    O.o But then the Supported Shapes FBM Should still be Seen just like the FBMGirl8 is still seen! 

    So the Object is not preforming as intended! 

    They Should be Still found under Actor.

  • barbultbarbult Posts: 24,743

    Radkres said:

    O.o But then the Supported Shapes FBM Should still be Seen just like the FBMGirl8 is still seen! 

    So the Object is not preforming as intended! 

    They Should be Still found under Actor.

    You only see FBMGirl8 because you don't have that product installed. FBMs that match installed character shapes are applied automatically when the item is fitted to the matching character shape, without you needing to adjust dials, so dials are hidden.  Read Richard's message again. He describes when/why morphs are hidden and how to Show Hidden to see them. You may disagree with that philosophy, but that is how Daz Studio works.

  • Richard HaseltineRichard Haseltine Posts: 102,309

    Radkres said:

    O.o But then the Supported Shapes FBM Should still be Seen just like the FBMGirl8 is still seen! 

    So the Object is not preforming as intended! 

    They Should be Still found under Actor.

    They are intended to be hidden if the base figure has the matching morph - presumably you don't have Girl 8 if that morph is showing on the shoes.

  • RadkresRadkres Posts: 50

    Ok Sorry looks like the problem is with a non Compatible Morph causing the poke through on the foot than and how the new hidden morph feature works even if it does cause me  confusion as to why it was put into operation with out letting people know this is how we are doing it now.
    I Blame myself for getting confused with this. I am sorry if  I caused you problems.

  • barbultbarbult Posts: 24,743

    Radkres said:

    Ok Sorry looks like the problem is with a non Compatible Morph causing the poke through on the foot than and how the new hidden morph feature works even if it does cause me  confusion as to why it was put into operation with out letting people know this is how we are doing it now.
    I Blame myself for getting confused with this. I am sorry if  I caused you problems. 

    There isn't much documentation. That is why we have to help each other here in the forum. That is how we learn. Keep asking questions. smiley 

  • Richard HaseltineRichard Haseltine Posts: 102,309

    Radkres said:

    Ok Sorry looks like the problem is with a non Compatible Morph causing the poke through on the foot than and how the new hidden morph feature works even if it does cause me  confusion as to why it was put into operation with out letting people know this is how we are doing it now.
    I Blame myself for getting confused with this. I am sorry if  I caused you problems.

    An unsupported morph should project into the fitted items. If it isn't then it may be a rigidity group on the shoes, or it may be that - if the morph is very local in effect - there are no adjacent vertices in the shoes to pick up the change and so  it gets skipped. You can check, with a bit of fiddle, for Rigidity groups by selecting the shoes, opening the Tool Settings pane, and switching to Tools>Geometry Editor. At the top of the pane chnage the mode to Vertex Selection and if there is a rigidity group assigned you should see it listed in the body of the pane.

  • ArgleSWArgleSW Posts: 147

    Test

  • PlantPlant Posts: 124

    Supported Shapes:
    Aiko 8
    Body Size
    Charlotte 8
    Girl 8
    Mei Lin 8
    Monique 8
    Olympia 8
    Pear Figure
    Stephanie 8
    Teen Josie 8
    Victoria 8

    AW-Diane Tween Body Comes in at 20% Not A supported shape

    The shoes have lots of distotion

    Charlotte 8.jpg
    1126 x 606 - 50K
  •  

    AW-Diane Tween Body Comes in at 20% Not A supported shape

    As Angel_Wings is back in her Rendo store, I successfully contacted her to tell her about the unwanted morph issue. Altough it's easy to fix for advanced users, I hope she'll update her problematic product.

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