Trying to get a cellophane skin look
Hi, I know this is usually the opposite of what people want but I'm actually trying to make my character's skin look like cellophane or super shiny plastic. I saw it done in a tutorial as an 'accident' but it works for me. I created a geoshell for my character, applied iray uber base and then the water shader. It totally worked BUT it shows up as a visible layer on TOP of the character (see hand image below). It's like she's wrapped in a thick plastic layer instad of her skin looking like it is cellophane itself, like the girl working out has. I hope I'm making sense.
This is the tutorial- the skin in workout pic under #3 is what I'm trying to achieve: https://thinkdrawart.com/how-to-get-wet-skin-in-iray
(also attached it below)
Anyone know how I can achieve the skin look of the workout girl pic? TYSM!
Comments
You can reduce the offset of the shell.
If it causes poke through issues you might want to skip the shell altogether and fiddle with glossy, dual lobe and top coat settings of the surfaces of the figure itself.
Apply the plastic shader to the skin. Hold Ctrl (Cmd on Mac) when you click the shader and have it ignore textures. You may need to remove any control textures from the various specular channels.
Wow it was that easy...haha thank you! This worked!
With the same or better success you could tinker with surface properties unless you want to have character "laminated"
what you need to adjust are "glossy" parameters especially "roughness" and "anisotropy" which will control how glossy or mate is your surface
Thank you, will try this as a secondary look!