Trying to get a cellophane skin look

Hi, I know this is usually the opposite of what people want but I'm actually trying to make my character's skin look like cellophane or super shiny plastic. I saw it done in a tutorial as an 'accident' but it works for me. I created a geoshell for my character, applied iray uber base and then the water shader. It totally worked BUT it shows up as a visible layer on TOP of the character (see hand image below). It's like she's wrapped in a thick plastic layer instad of her skin looking like it is cellophane itself, like the girl working out has. I hope I'm making sense. 

This is the tutorial- the skin in workout pic under #3 is what I'm trying to achieve: https://thinkdrawart.com/how-to-get-wet-skin-in-iray
(also attached it below)

Anyone know how I can achieve the skin look of the workout girl pic? TYSM!

Wet-Skin-Iray-5.jpg
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Screen Shot 2021-03-11 at 9.49.11 PM.png
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Comments

  • AnimAnim Posts: 241
    edited March 2021

    You can reduce the offset of the shell.

     

     

    If it causes poke through issues you might want to skip the shell altogether and fiddle with glossy, dual lobe and top coat settings of the surfaces of the figure itself.

    offset1.jpg
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    offset2.jpg
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    Post edited by Anim on
  • jestmartjestmart Posts: 4,449

    Apply the plastic  shader to the skin.  Hold Ctrl (Cmd on Mac) when you click the shader and have it ignore textures.  You may need to remove any  control textures from the various specular channels.

  • Anim said:

    You can reduce the offset of the shell.

     

     

    If it causes poke through issues you might want to skip the shell altogether and fiddle with glossy, dual lobe and top coat settings of the surfaces of the figure itself.

     Wow it was that easy...haha thank you! This worked! 

  • AnimAnim Posts: 241

    yes

  • onixonix Posts: 282

    With the same or better success you could tinker with surface properties unless you want to have character "laminated"

    what you need to adjust are "glossy" parameters especially "roughness" and "anisotropy" which will control how glossy or mate is your surface

  • jestmart said:

    Apply the plastic  shader to the skin.  Hold Ctrl (Cmd on Mac) when you click the shader and have it ignore textures.  You may need to remove any  control textures from the various specular channels.

    Thank you, will try this as a secondary look! 

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