Nirv Medium Straight Hair and dForce
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NOT about the promo model!!!!
Has anyone gotten dForce to do anything with this hair? It's really nice hair and I like it, BUT it has blow dials and, like with other Nirvana hairs, they only affect the bottom of the hair, which is too low, so that the hair is stiff at the sides and doesn't fall naturally along the cheek. It comes with dForce settings, but, considering that this isn't a huge hair, unlike, say Linday's hair, it takes an awful long time to simulate, and once you're done simulating, the hair hasn't moved, even with the "softer" setting.
I'm not much taught at modifying dForce settings for hair, so I was wondering if I'm missing something and whether other people have had better experiences.
This is a result I got after doubling up the hair, which I wanted a little thicker, and messing around with blow dials and Mesh Grabber. Character is Seraphina by KobaAlexander aka iSourceTextures, outfit by tentman.
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Comments
I liked the style but passed because it actually looks like transmapped hair.
I sometimes add a new dforce modifier to hair and compare with the original - then adjust the settings that have been changed. It's also worth looking at any weightmapping present, presuming there is one.
Try dforcing the one you've added, that can also be useful.
... And enabling and disabling self-collision can help, so too can the collision offset; i often reduce it by half on hair and clothes
How do you look at how hair that is weight mapped already? I've been watching so many videos about weight mapping hair to turn non dForce hair into dForce and I don't know what I'm doing wrong, every single time it crunches up or slides off their head and I've got the top painted gray so it shouldn't move. I can get hair in Blender to weight map just fine, it still crinkles up at times and I have zero understanding of why but at least I can turn any hair into something that moves, but I just can't crack it in Daz. I even try using that product from EchV0 for dForce hair with zero luck if I have to weight map it myself. Maybe if I see it up close and try to recreate it things will click. I have so many hairs now but don't want to use any of them because they don't dForce. Thanks for any and all help you can give.
Oh, it's definitely transmapped hair. It doesn't require dForce hair, and doesn't evern require dForce. It's not like Linday's hairs. Looking at the existing weight map, it should fall fine, so the devil's in the parameters, I guess.