Medusa's Serpent Hair [commercial]

RawArtRawArt Posts: 5,963
edited October 2014 in The Commons

Medusa's Serpent Hair

http://www.daz3d.com/rawart/medusa-s-serpent-hair


Those who came to gaze upon her became stone monuments to her beauty scorned by the gods.
Medusa is now reborn!
This Serpent Hair figure is fully rigged and posable, with nearly 1000 bones for the ultimate in flexibility!
This set comes with hundreds of posing dials and several shaping dials for ease of use.


Product Includes:

• One Serpent Hair Figure
• One Skull Cap Geoshell
• Four Snake MAT files
• Four Skull Cap MAT files
• Four eye colour MAT files
• One Hair Style morph preset
• Hundreds of Individual snake posing dials
• Eleven dials to pose All snakes

02-SerpentHair-POP.jpg
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00-SerpentHair-main.jpg
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Post edited by RawArt on

Comments

  • RawArtRawArt Posts: 5,963
    edited December 1969

    Medusa Expansion Set


    Groovy Gorgon Goodness for G2F
    10 exciting new Material presets for your Succubus Snake Tail for G2F.
    Plus 5 New Material presets for your Medusa Serpent Hair.

    Product Includes:

    • 10 medusa Character presets (for Serpent hair and expansion sets)
    • 5 New Serpent Hair MAT files
    • 5 New Skull Cap MAT files
    • 10 matching Succubus Snake Tail MAT files
    • One bonus new hair pose.

    02-SerpentHairX-POP.jpg
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    01-SerpentHairX-POP.jpg
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    00-SerpentHairX-Main.jpg
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  • scorpioscorpio Posts: 8,484
    edited December 1969

    This looks really good. Love your serpent for Genesis 1

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    It looks very promising...

  • Sfariah DSfariah D Posts: 26,565
    edited December 1969

    Wow!!! What a way to brighten my day!

  • RawArtRawArt Posts: 5,963
    edited December 1969

    Thanx guys...this was one beast of a project...but I am quite proud how it ended up

    Rawn

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    HOLY HELL, YES!

    Expansions for the serpent trunk of the Succubus set was something I've been requesting for some time, but I love this remake of the Gorgon's hair! Instant purchase! Thank you for making this!

    Can the individual snakes be lengthened via morphs? Do the mouths open/close? I can see a lot of potential for creating different styles with this, like one or more individual snakes on the rear of the skull being lengthened for a 'ponytail' effect... Long hair, mohawks, shoulder-length - the possibilities could be almost endless.

    And any future possibility of modifying that hair model to look like cables and/or wire for cybernetic characters?

  • RawArtRawArt Posts: 5,963
    edited December 1969

    HOLY HELL, YES!

    Expansions for the serpent trunk of the Succubus set was something I've been requesting for some time, but I love this remake of the Gorgon's hair! Instant purchase! Thank you for making this!

    :) glad you like

    Can the individual snakes be lengthened via morphs? Do the mouths open/close? I can see a lot of potential for creating different styles with this, like one or more individual snakes on the rear of the skull being lengthened for a 'ponytail' effect... Long hair, mohawks, shoulder-length - the possibilities could be almost endless.

    Yes...all the snakes have individual movment and shaping morphs...to lengthen and shorten, make thicker, and open and close the mouths (which was a bigger pain than I hoped..those mouths)

    And any future possibility of modifying that hair model to look like cables and/or wire for cybernetic characters?

    Probably not.....you might be able to get something by retexturing and scaling the head down to zero to hide it...but i cannot promise how wll that will work.

    Rawn

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Much appreciated! Looking forward very much to this release... I've always loved half-serpent characters and this is beautiful work.

    Out of interest, would the hair auto-fit to G2M? Not sure I'd use it for that, but it's always good to know - especially for creature characters.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,618
    edited December 1969

    I hope its conformed not geografted
    Octane for DS, iClone and carrara HATE geografts, it messes the UV mapping

  • RawArtRawArt Posts: 5,963
    edited December 1969

    I hope its conformed not geografted
    Octane for DS, iClone and carrara HATE geografts, it messes the UV mapping

    The Snakes are conformed.....though I am unsure how well the geo-shell skull-cap will transfer over.

    Rawn

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,618
    edited December 1969

    cool
    the geoshells are OK in octane at least though I usually have to turn opacity down as hiding does not always work if used as helpers,
    I do work around geografts by parenting not fitting for my other apps if needed, since I do not need those pro package bits much perfect fits less of an issue.
    your catworld tails are an example I need to parent for Carrara and iClone or the UV mapping is lost.

  • sukyLsukyL Posts: 251
    edited December 1969

    Wow! The serpent hair looks beautiful. I would so love to see all those snakes animated.

  • StezzaStezza Posts: 8,252
    edited December 1969

    can someone with Carrara who has grabbed this great looking product let me know if the Hundreds of Individual snake posing dials work..

    thanks

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,618
    edited October 2014

    Stezza said:
    can someone with Carrara who has grabbed this great looking product let me know if the Hundreds of Individual snake posing dials work..

    thanks


    yes

    very slow to respond though would not try puppeteer
    in fact it is VERY tedious and stops responding a lot like sickleyields chzor
    does work though if not in a rush

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,618
    edited October 2014

    do not bother in iClone though with spring
    (hand posing ok if you add to extend bone, is in head by default so can use poses and expression editor like I did here)
    like Chzor goes nuts with spring

    medusa.gif
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    Post edited by WendyLuvsCatz on
  • RawArtRawArt Posts: 5,963
    edited December 1969
    05-SerpentHair-POP.jpg
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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,618
    edited December 1969
  • ChromaDrakeChromaDrake Posts: 288
    edited December 1969

    *Conforming* Medusa snake hair?? Awesome! Going to by this for sure :)

  • kreartenitkreartenit Posts: 0
    edited December 1969

    Love the new serpent hair. I've been having a lot of fun rendering today. Cheers and thank you for a great product.

    Lilith_-_Apple.jpg
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  • ChromaDrakeChromaDrake Posts: 288
    edited December 1969

    Love the new serpent hair. I've been having a lot of fun rendering today. Cheers and thank you for a great product.
    Just wanted to say, great render! The apple is a nice touch lol
  • RawArtRawArt Posts: 5,963
    edited December 1969

    Very Cool!

    Rawn

  • sukyLsukyL Posts: 251
    edited December 1969

    Thank you!!! That's awesome!

  • sukyLsukyL Posts: 251
    edited December 1969

    Love the new serpent hair. I've been having a lot of fun rendering today. Cheers and thank you for a great product.

    That is a great render. The snakes have so much personality!

  • StezzaStezza Posts: 8,252
    edited December 1969

    Stezza said:
    can someone with Carrara who has grabbed this great looking product let me know if the Hundreds of Individual snake posing dials work..

    thanks


    yes

    very slow to respond though would not try puppeteer
    in fact it is VERY tedious and stops responding a lot like sickleyields chzor
    does work though if not in a rush

    Thanks Wendy :-)

  • nDelphinDelphi Posts: 1,870
    edited June 2015

    RawArt, can we expect this to be offered for G3F?

    Post edited by nDelphi on
  • RawArtRawArt Posts: 5,963
    edited December 1969

    nDelphi said:
    RawArt, can we expect this to be offered for G3F?

    Not very likely.
    Unless a product can be significantly improved, then there is no real need to remake it.

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