How do I build 3D rooms?
davehal9000
Posts: 19
in New Users
I've been playing around with Daz for a few years now. My intent was to use it to 3D print scale model figures but I haven't gottent far with that due to print quality.
Recently I got the idea to build rooms to pose scenes inI know they can be bought but I like the idea of making things that are unavailable. I'm able to build such things in Sketchup but am having trouble figuring out how to "finish" everything, meaning floor tile, wall paper, etc. I have made 3D floor tile. Is there a way to color this tile or does an image represent the 3D texture instead? I've tried searching the net but frankly I don't know the terminology to search for.
TYIA!
Comments
For Daz Studio you need to UV map the model and apply texture images.
In Daz Studio you need to learn about the surfaces tab, and how to apply materials. As Richard mentions, it helps if you UV map your model. UV is the coordinate system for materials (like an image that gets mapped on a floor)
As above but also you can use shaders to put texture onto surfaces. Creating rooms in Blender first then importing them into Daz for texturing might be the way forward long term, as its easier (once learned) to create rooms in Blender
Also be aware Sketchup applies different surfaces to the frontface and backface. I use the following to work round this: https://sketchucation.com/plugin/740-tt_uv_toolkit