Eyeball prop?

StorypilotStorypilot Posts: 1,676
edited December 1969 in The Commons

I'm looking for an eyeball prop, preferably one that uses the DAZ figure eye texture UVs, though not a deal breaker. Also cool if it has the optic nerve or eye muscles attached, but also not a deal breaker.

Alternatively, is there a simple way to pop the eyes out of Genesis or G2 and get rid of the rest of the geometry? If I have to, I'll go the route of making all the rest of Genesis invisible, except the eyes... but my intent is actually to have a lot of eyes duplicated all over the place, so I'd rather not have them all attached to invisible Genesises.

I thought for sure there'd be one in the anatomy bundle, but no.

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,588
    edited December 1969

    if you do that export an obj of it with ignore invisible nodes
    then reimport the eyeball
    it will load textures the same

  • StorypilotStorypilot Posts: 1,676
    edited December 1969

    if you do that export an obj of it with ignore invisible nodes
    then reimport the eyeball
    it will load textures the same

    oh, that's perfect, thank you wendy, I'll try it now.

  • StorypilotStorypilot Posts: 1,676
    edited December 1969

    meantime, i'd still be curious if anyone does know of one with the muscies/nerve attached :)

  • MegonNoelMegonNoel Posts: 377
    edited December 1969
  • StorypilotStorypilot Posts: 1,676
    edited October 2014

    Thank you MegonNoel, that is a good one. I downloaded it and it may work for when I want the icky parts attached. :)

    Meanwhile, I've been working on wendy's suggestion, and after some doing got it to work the way I wanted it to. I was able to get the eyeball by itself following those instructions right away, but it was trickier getting it to where it would take genesis 2 eye textures easily. I could manually apply the maps, but it had changed the surface names in the export/import. After a few adjustments (unchecking "write material library" but leaving "write surfaces" checked was what did it), the export kept the surface names, and the reimport then accepted materials from presets. Then I got its rotation fixed so it was rotating on its own axis and not around an imaginary genesis's foot level, and got it saved out as a prop that would identify itself as compatible with genesis 2 textures, so it's even easier to deal with now.

    Thanks again Wendy. It's a perfect little solo eye, except that you can only use it from front and frontward-side angles, it doesn't have geometry at the very back. I think between these two solutions, I'm covered, though I haven't tried out the freebie one yet.

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